When the World Stopped Making Sense

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Authors: LT. Rascek, Loup, Symmachus, Abian36, IhateTrains [only dust2]

Last revision: 18 Apr at 17:18 UTC (20)

File size: 244.78 MB

On Steam Workshop

Description:
When the World Stopped Making Sense

Version: 0.1.9
Checksum: 4a19
Compatibility: CK3 Vanilla 1.18.*

Direct download links are accessible only via the mod thread, in the latest release threadmark, labelled something like Release x.x.x.

FAQ and Known Sub-Mod Compatibility is listed on our wiki[ck3.paradoxwikis.com]

Description:

This mod builds upon the existing WtWSMS mod for CK2, which you may or may not be already familiar with (if not, do not hesitate to check it out, CK2 is free!). It aims to represent the period known as the Early Middle Ages, Late Antiquity or "Dark Ages", with start dates in 476, 535 and much more.

Current Features:

– New Bookmarks, new features, new cultures.
– Unique culture mechanics, including significantly improved granularity, heritages, and unique traditions, as well as unique melting pots for migrations.
– Unique governments for Roman, Indian, and Sassanid Rulers, as well as an evolution system for Sub-Roman realms to become feudal.
– Unique religion mechanics, including a model for Autocephaly.
– A working federate tributary system.

Planned Features:

These are the major features that are planned for the mod in 1.0.0. Note that not all of these features are implement yet, as we are still in Alpha.

– New bookmarks and timeline, play between 476 and 800, with all emblematic dates being featured
– Complete redesign of the culture map, dozens of new cultures with accompanying melting-pots
– Overhauled religions, with unique heresies and schisms, ranging from Christian church councils to the Rise of Islam
– A unique government system with transitions and continuities, from Bureaucratic, Gupta and Sassanid rulers to Sub-Roman realms becoming Feudal
– Dynamic decisions and events giving birth to new empires and leading to the implosion of old realms
– Migration mechanics designed dynamically to give choice to players and the AI, with special features for Slavic tribes
– Decaying Roman legions, reconquest mechanics and foederatus contracts
– Flavour events to give a distinct feeling while playing in all regions across the map
– Play in your language of choice – full translations for English, French and Spanish

Further Information:

For full and detailed information on the mod, or to have the best chance of any questions or bugs being addressed, please head to our thread on the Paradox Forums[forum.paradoxplaza.com].

Find us on Discord! Here is a permanent unlimited link to the WtWSMS Discord: https://discord.gg/aYPuw7BGRu