The Amber Kingdom SFO

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Author: bainb132

Last revision: 27 Nov, 2021 at 13:42 UTC (1)

File size: 590.85 KB

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Description:

This submod aims to balance the Amber Kingdom mod to SFO stats. As always I try my best with balancing but it is never perfect, so any feedback you have would be greatly appreciate, as user feedback is the best way I can further balance this mod.

List of changes
– Stats balanced for SFO standards.
– Racial and SFO abilities added to the mercenary, chaos and slave units, as well as two custom racial abilities for the Amber Kingdom Elves and Forest Spirits.
– Factionwide caps (No I will not be doing army caps so don’t ask).
– Changes to building effects for the forest settlement recruitment chains. I have not touched garrisons as those are already adequate and do not need further tuning.
– Added generic SFO skill trees to heroes and maintenance skill to all characters.
– Increased starting gold for the Amber Kingdom.
– Some other miscellaneous stuff I forgot I did.

Bug Reporting:
Please refer and bugs relating to caps, building effects (mostly), and stats, including stats for abilities etc, to me in the SFO discord in the #flamboyant_fyrewyrm channel. Any bug report regarding actual faction mechanics, incompatibilities, ui bugs, skills (non sfo skills), to the main mod page. I will not be able to help anyone who reports a bug that isn’t related to the submod.

Known Issues:
Yes I know I haven’t updated for the latest update I will do so this weekend. Do not ask for an eta for an update in the comments.

Side Notes:
Added building effects may be changed or removed. I am still somewhat undecided on them but I will let you all decide whether to keep them or not.
You can find me on the SFO discord if there is something urgent or there is a major bug. Just ping me in the submods channel.

Credits to Hazard Maks for creating the amazing Amber Kingdoms mod that this is based on.

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Revisions:

Old revisions of this mod are available below. Click the link to download.