λ Wreakhavok λ [Ragdoll Physics Overhaul]
A successor to EuphoRedo by the original developer, yours truly.
The project’s existence stemmed from a night of confusion as the EuphoRedo mod was seemingly gimped upon release thanks to the tweaks from a contributor which somehow slipped past; WreakHavok is here to fix that.
Ragdolls will now stand, collapse and react to their surroundings accordingly thanks to extensive work on Half Life 2’s default physics, which not only allows the ragdolls to keep their flexibility, but work entirely clientside, eliminating stretched or disfigured corpses when playing on a gamemode that relies on vanilla physics.
Thanks to the knowledge shared by Jasper, (a.k.a "the furry") WreakHavok can and will work with any custom playermodels found on the workshop, given the models work on Valve’s skeleton. On top of that, the new file structure cuts the mod’s size down by a large margin.
The videos linked to the page showcase the mod being tested under various scenarios, all with quality results.
Enjoy the mod, and send any and all feedback – this mod was made to improve the vanilla physics, so comments will be appreciated greatly!
– SiN_Kiliko: developing the mod, video showcases, artwork
– Jasper: advice during development, icon art