Dark Land Warboss
I am quite happy to show to you my most complex mod so far in form of a custom generic lord – the ’Dark Land Warboss’. The vanilla warboss sometimes feels a bit squishy, so I wanted to implement my own version. Besides, it felt weird that Grimgor was the only warboss fighting on his own feet. Also, modding is about progress and I wanted to see if I am capable of creating a working lord mod.
The ‘Dark Land Warboss’ is a pure foot lord and a strong duellist. He is exceptionally tanky but limited regarding his movement. In the campaign he can buff his whole army with his custom skills.
This mod is already included in the Dark Land Orcs mod but will remain as a blueprint for custom lords.


- completely new lord with 5 variants
- 2 custom skill lines with all in all 10 new skills

This is my first custom lord and balancing is always a bit tough. Feel free to give your impressions and to leave constructive criticism.

While these Greenskins are of course Black Orcs, the ‘Black Orc Warboss’ was first introduced by Lost2Insanity and his We’z Speshul mod and I did not intend to take his spot. Also, I heavily expect CA to introduce the ‘Black Orc Warboss’ themselves in the future and it would make no sense to have two same named lord types ingame. So, instead I decided to make my own version of it with a special connection to the Dark Lands, the place where the Black Orcs originated.
There should be no compatibility issues.
The start of a new campaign is recommended. You can also activate the mod mid-playthrough. In that case you will see a Greenskin named ‘Grimfang’ in the recruitment pool in the next turn. Recruit him and the game will afterwards generate more lords of this type. The game won’t generate additional lords until you recruited ‘Grimfang’ when activating the mod mid-playthrough. But like with any other unit-adding mod you can’t deactivate it during a playthrough. If there is any army on the map including a mod-unit and you deactivate the mod the created ‘empty space’ will result in a CTD.
Of course, also the AI will also recruit them but a bit more seldom compared to the vanilla lords.
My mod is compatible with the Variant Selector.
Chinese translation
Spanish translation
Korean translation

- Ubermorgen for his script and the implementation of ‘Grimfang’ for an ongoing campaign.
- r1kko for the giving the final touch to the UI elements!
- Fin, Chronicler of the Blessed Land and Hazard for some of the awesome screenshots.
- h3ro for his Asset Editor tool.

You like my work? Feel free to check out my other mods.
I started modding because I wanted to implement my own ideas. But modding for Total War Warhammer is not very user-friendly and takes a lot of time. So, if you should decide that you enjoy one of my mods so much that you want to give something back I am always happy about a donation!
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Revisions:
Old revisions of this mod are available below. Click the link to download.