Stronger And Fairer AI 更强更公平的AI
If using this mod in competitions, Very hard and Legendary campaign difficulty are suitable for players who have added player buffs or need extreme challenges
It is recommended to use NORMAL difficulty for the first game. The AI strength of Normal difficulty is still slightly higher than that the Legendary of vanilla;
If the competition with Legendary and Very Hard AI is deadlocked, please try to lower the difficulty of the campaign to Hard , Normal and Easy. The AI bonus of the mod will decrease with the campaign difficulty.
Compatible with Mixu Radious and SFO
AI has been comprehensively strengthened in terms of economy, construction, army, generals, etc., and some cheating in other aspects of the AI has been removed. (Only the campaign part was modified, not the battle)
· Players who feel that the vanilla game has lost the challenge in the late game, and enjoy a more fiercer total war with AI
· Players who need to enhance the AI challenge using player enhancement mods/powerful troop mods, etc.
1. Some data bonuses that change with the difficulty (!!! The following are VeryHard and Legendary data, the bonus will be reduced for Hard and below)
Building: ·Building Time -50% ·Growth +100 ·Building Cost -60%
General: ·General experience +100% ·Recruitment cost -50% ·Experience per round +250
Army: Recruitment cost -75% Recruitment time -1 Global recruitment time -2 Recruitment point +4 Global recruitment point +4
2. Adjusted the AI building system, now AI of all factions are more inclined to build military buildings and economic buildings (will make AI recruit more quality and variety troops)
3. AI has a higher troop funding cap and ratio, and recruits troops more aggressively
4. AI has a dynamic 0%-90% economic bonus and a 0%-40% maintenance fee reduction according to the potential. The higher the potential, the higher the power bonus. (Legendary factions have higher bonuses)
5. AI is now more belligerent and more territorial
6. Changed the logic of the vanilla AI’s discovery system, to prevent the AI agents from wandering around to discover undiscovered factions after 50 turns
7. Anti-Chaos AI factions will now be more proactive in closing rifts near their own territory
8. The strengthening of some non-traditional recruitment AI factions in IE: Tomb King, Chaos, Beastmen, Nurgle, Ogre, Chaosdwarf
9. Improved the possibility of treaties; now it’s easier to occure fighting between alliances instead of fighting alone
10. Reduced the difficulty of forming confederation for minor factions in situations of having common threat, friendly or very friendly;
11. Provide AI with dynamic exp bonuses based on the player’s level and the number of turns.
12.Reduced the number of AI agents, adjusted the tendency of AI agent, made AI agents more likely to be embedded
1. No more public order difficulty level – All computers no longer have order bonuses and players do not decrease order;
2. AI no longer has bonus to immune army campaign attrition, which is reduced from top 80% to 0%;
3. Reduced the movement distance of AI troops by 10% (to prevent peekaboo)
4. Reduce AI’s bonus to replenishment percentage;
AI bonuses and extended features can be customized in the Mod Configuration Tool (MCT):
1. Army Recruitment & Upkeep
2. Buildings & Economy
3. Experience & Growth
4. Random Battle Buffs
5. AI Trash Unit Cleanup
6. Anti-Doomstack
7. Custom Script Toggles
MCT: https://steamcommunity.com/sharedfiles/filedetails/?id=2927955021
Submod to remove the "Balance Changes" section: https://steamcommunity.com/sharedfiles/filedetails/?id=2861499369
Elite Army Compositions Submod: https://steamcommunity.com/sharedfiles/filedetails/?id=3696344809
1. Based on player feedback and suggestions, continue to balance data and fix possible bugs
2. Adjust AI’s strategy to make AI’s decision-making smarter and more human-like
Some compatible AI mod recommendations:
AI Recruitment & Army Compositions
https://steamcommunity.com/sharedfiles/filedetails/?id=2789853654
使用本mod之后,战役的极难和传奇难度适合加了玩家buff或者需要极端挑战性的玩家
启用mod后建议第一把使用普通难度,普通难度的电脑强度仍然比原版传奇稍高一些;
如果觉得传奇、极难的AI过于强力,请尝试降低战役难度至困难、普通、容易,mod的AI加成会随难度降低
与Mixu Radious和SFO兼容
AI从经济、建筑、军队、将领等方面全面强化,同时去除了AI的其他方面的一些作弊(只修改了战役部分,没有修改战斗)
·感到原版破局之后失去挑战,享受和AI之间更高强度全面战争的玩家
·使用了玩家强化mod/强力的兵种模组等,需要增强AI挑战性的玩家
1.一些随难度变更的数据加成(以下为极难和传奇的数据,困难及以下难度加成会降低)
建筑:·建筑时间 -50% ·发展 +100 ·建筑花费 -60%
将领:·将领经验 +100% ·招募成本 -50% ·每回合经验 +250
军队:·招募成本 -75% ·招募时间 -1 ·全局招募时间 -2 ·招募栏 +4 ·全局招募栏 +4
2.调整了AI建筑系统,现在所有势力的AI都更倾向于建造军事建筑和经济建筑(会使AI拥有更高质量和更多样化的部队)
3.AI的部队资金上限和比例更高,并且更加积极地招募部队
4.AI根据潜力拥有动态变化的0%-90%经济加成和0%-40%的维护费减少,potential越高的势力加成越高(传奇势力的加成更高)
5.AI现在更加好战,对领土更加渴望
6.改变了原版的AI发现势力逻辑,避免50回合后AI事务官全图乱跑去发现未知势力
7.非混沌势力现在更加主动地关闭他们自己和相邻领土上的混沌裂隙
8.超凡帝国中一些非传统招募方式AI势力的加强:古墓王、混沌、野兽人、纳垢、食人魔、混沌矮人
9.提升了AI协议的可能,现在更容易形成联盟间对抗而不是单打独斗
10.减少了非传奇势力在有共同威胁、友好和非常友好情况下和邦的难度
11.AI拥有随玩家等级和回合数动态变化的等级加成
12.减少了AI的事务官数量,调整AI事务官倾向,使AI事务官更加倾向加入军队
1.去除了秩序难度-所有电脑不再拥有秩序加成,玩家也不会降低秩序度
2.去除了AI对损耗的免疫,由原来最高-80%统一减到0(防止AI无视玩家混沌腐蚀吸血鬼腐蚀)
3.减少了10%AI军队移动距离(防止躲猫猫)
4.减少了AI的补员加成
AI加成和拓展功能可在MCT中调整:
1.军队招募与维持 2.建筑与经济 3.经验成长 4.随机战斗增益 5.AI垃圾兵清理 6.反单一兵种(Anti-Doomstack)7.自定义脚本开关
MCT:https://steamcommunity.com/sharedfiles/filedetails/?id=2927955021
去除‘平衡’部分的submod:https://steamcommunity.com/sharedfiles/filedetails/?id=2861499369
精英配兵包submod:https://steamcommunity.com/sharedfiles/filedetails/?id=3696344809
1.根据玩家的反馈和建议,持续平衡数据、修复可能的bug
2.调整AI的策略,让AI的决策更聪明,更像人类
一些兼容的AI MOD推荐:
AI Recruitment & Army Compositions
https://steamcommunity.com/sharedfiles/filedetails/?id=2789853654
Revisions:
Old revisions of this mod are available below. Click the link to download.