Martial-01D + Drop Pod
Martial-01D Overview:
20,000 MARKS – Recommended crew size = 3-9
Marital-01D–pronounced "Marshal"–was a cargo submarine mainly doing outpost to outpost travel near the surface. It consists of common attributes of a normal crew cargo ship. It has plenty of rooms to accommodate all the passengers. Eventually news reached Martial-01D that hidden treasures lie deeper in the biomes of Europa and thust Martial-01D was given new life to explore the deep trenches of the moon. It was remade to be: better, stronger, and able to put up a fight against any enemy. Once the ship was ready for sea, it was marked with the name Martial-01 Diver. It’s up to you to see how she goes!
DD-006 Overview: [Standalone Version]
1,000 MARKS – Recommended crew size = [REDACTED]
DD-006 is an abandoned drop pod from LCB-1 Mining Research Station *Where Hidden Deep takes place* . It was salvaged and brought aboard the Matrial-01D, but it came with issues. Not one station would take it, even for parts. It was such a wreck that Martial-01D carries it in its’ stomach, and the crew have repaired it to be semi-functional. It does not have its own oxygen generator. You have to wear one of the provided masks located in the cabinet. Careful using the terminal, the commands short circuit and fill with water up to your feet and eventually waist! Once ready to launch, type: "LAUNCH" and it shoots down! Just make sure that the Hangar Door is open! Once you are launched, you’ll have to manually control the pump to allow it to sink or float. Be careful not to dive too quickly!
To dock the drop pod, if you need to that is, type "LAUNCH" again in the terminal to start the process once near the hangar docking hatch.
Martial-01D has advanced systems and features a multitude of things to help you maintain order and survive in the deepest parts of the ocean! These include:
- Backup Power — stored in batteries that can be toggled with a switch to charge or release power
- Emergency Lighting — incase the backups don’t come on time, don’t be afraid! Dark red lights will appear
- Autoreactor to save fuel and have the most efficiency possible [Credit: Magic Reactor Controllers]
- Advanced Airlocks — airlocks pressurize before opening/closing [Credit: Advanced Airlock]
- Drainable Ballast Tanks — For easy ballast flora removal
- Lockable Doors — Brig, Medbay, Armory each have buttons to lock on both sides
- Decked out Command Room — Buttons to lock doors, Open cargo doors, Periscopes, Cool window that is sealable. Cameras to Cargo and Inner Cargo Bay.
- 3 Cargo Doors — 2 for Cargo, 1 for Hanger. ALL HAVE COLLISIONS [Hanger Door Credit: Psyduck]
- Cargo Capacity – 42 crates for cargo mission, diving suit locker shipment for station to station transit, or you can use them yourself and your crew, unit load device for personal storage.
- 4 Coil Guns + 1 Railgun — each have their own super capacitor and the railguns’ is located on the periscope
- Electrical Discharges — 5 on the outside; top/bottom mid to front. 1 in Hangar incase anything gets up there
- THE HOLE — Stick trouble making crewmates in the hole and drown them if you wish.
This is my first submarine and it is a hug accomplishment for me. I was inspired by many different ships and you might notice similar styles from others. Feel free to share or like whatever the steam workshop does. I hope you enjoy the submarine and thanks to the people in the Barotrauma discord [discord.com] for their help with some of the more advanced system.
If there are any issues or bug please comment and I will look into them. Speaking of one I found, if you notice that NPCs are freaking out above the drop pod, it means that something in the drop pod is wrong and they are trying to fix it; leak, repair. So hop down there and patch it up. Looking into this issue rn.