The Iron Overmind

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Author: Tabby

Last revision: 20 Apr, 2017 at 14:47 UTC (1)

File size: 1.17 MB

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Description:

~~The Iron Overmind~~

Introducing the Town of Node, controlled by a new faction of Slaver Skeletons called The Iron Overmind. They’re situated close to the Western Coast, above the Vain and in the Dreg. Their enemies consist of the Holy Nation and all Bandit/Cannibal types. Will be friendly to players.

Within the small and unenclosed town, you will find a Mechanical Shop, 2 Bars, a Weapon Shop, a Slaver Shop, and an Ancient Lab where the Machinists are researching the lost world! Though they don’t have special deals on many items, they do have quite the quality assortment of weapons to choose from in their Shop!

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Also, Introducing the Overmind Mine in Okran’s Gulf. This could be considered the Overmind’s base of operations for their Slaving Operations against the Holy Nation and all weaklings throughout the lands. If you aren’t an ‘Iron Overminder’, it is suggested you stay away from this place if you value your freedom!

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There is also a new Start-Up called Iron Overminder — It is a repositioned Wanderer Start in Node, where you start with no other bonuses than having a +100 to The Iron Overmind reputation, rendering them your family. Will you move their enslaving scourge across the ‘Holy’ Lands and bring down Okran?

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Revisions:

Old revisions of this mod are available below. Click the link to download.