Dynamic Combat Battle Overhaul
Sept 7: Released! I’d love some balance feedback. Thanks!
This mod is a battle-overhaul which seeks to slow down the general pace of combat and hopefully make things more interesting and swingy.
Should be compatible with mods that do not alter combat settings also.
This is a very rough draft, and lots of tweaking/balancing will be needed.
In general:
-Walk speeds increased, run speeds decreased. Running costs more stamina. Encourage not just running everywhere.
-Most sources of damage nerfed slightly (melee weapons, ranged weapons, explosions)
-All morale effects tweaked. Immediate effects are more severe, long term effects are less severe. Units will care about what is happening to them in the moment.
-The range at which all morale effects kick in has been reduced. Units are not aware of what’s going on across the battlefield.
-Light Cavalry will be stronger in the role of running fleeing enemies down after a rout.
Ideally, this should result in slower, longer battles where if left to their own devices units will grind each other down over a longer period of time. However, flanks, cavalry charges, and damage spikes should cause quick breaks, and holes in a line. Combats should end with a spectacular chain rout that slowly rolls across the battlefield.
It is possible a lot of balancing tweaks will need to happen. My immediate fears are:
-AoE damage abilities are going to be far stronger
-Units with low leadership may be less reliable (but the expendable trait will be very useful now)
-Spells which offer stat buffs/debuffs may need duration tweaks.
This mod should be save-game compatible and can be turned on/off freely.
Compatibility: Should be compatible with most mods, and only conflict slightly with other battle overhaul mods. Custom units will be partially compatible depending on how the new units are built. Units using existing assets will be affected by the mod. Units using custom assets will *work* but might be faster and hit harder than intended compared to other units.