Special WW2 Objects

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Author: turfy

Last revision: 8 May, 2021 at 23:41 UTC

File size: 180.22 KB

On Steam Workshop

Description:
Everything you need to know about compositions:

https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description

NOTE: This this is not a mod and doesn’t contain any of the assets featured or their files. as long as you have the map loaded, all of the objects can already be spawned in arma without this with a simple object script or module like that from O&T that runs the script for you. this composition is just to help lay all of the assets out in a visual manner to make it easier and quicker to find what your looking for. i haven’t "ripped" any assets, they are made available to spawn in arma once required map is loaded, just not by traditional means. this is just a tool to make it easier for the average joe to find.

Features a selection of unique objects from the Todt map that can be placed as simple objects. This is not all of the mod assets, just a handful that I find more useful. All objects were made/ reuploaded by Variable.A and those linked in his description, this is just a quicker and easier method to find and place those assets. many bunkers come "premade" making it quicker and easier then ever to build high detailed and complex areas while still keeping part count down
shout out to r0dx864 for giving me the idea how do this.

Questions & Answers

Q: How can I spawn the rest of the maps objects for myself?
A: Open the mod folder and extract the contents from Todtcustom.pbo using pbo manager. everything inside with a .p3d file is a object, just type its path name into a simple object module and your done.

Q: Why isn’t this "mod" showing in the launcher/ how to spawn it?
A: This isn’t a "mod", its just a composition, and wont show in your launcher. You’ll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Will you be updating your P1000 ratte mod with this model?
A: no, i have no clue how to animate it to make it functional

Q: How do I scale up some the objects to their appropriate size like in the map?
A: place this in the objects init box call{this setObjectScale 0.1;} adjust the number to adjust the size

Known Bugs & Issues

– some assets are not to scale ( most ships )
– p1000 ratte’s tracks are not textured ( so I didn’t include them )
– the graf zeppelin carrier loses all identifying features at range

Download
Required items:

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TodtSteam Workshop
O&T Expansion EdenSteam Workshop
CUP Terrains - CoreSteam Workshop