MGI ADVANCED MODULES
This version is widely reworked for already existing modules. Added 3 modules with multiple possibilities.
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Pack of modules for mission writters. SP/MP compatible. Mods compatible most of the time.
PLEASE DO NOT COPY OR MODIFY THIS WORK WITHOUT ANY CONTACT WITH THE AUTHOR.
- Automatic/semi-auto creation of areas for spawning sided groups patrolling inside them
- Civilian life spawning/despawning with player(s) distances
- Heal & revive advanced system SP/MP compatible
- AI can respawn (SP/MP)
- SP simple respawn for player
- Respawn vehicles advanded options
- Adapt silencers on combat/stealth situation
- Enhanced turret: AI cannon will fire HE on infantry
- Drop vehicle/crate instead of standard crate
- HALO jump, solo or in group
- Switch on/off ambient lights (runway included)
- Loot weapons items in houses (mods compatible)
- Hep taxi! Or jump into any AI driven vehicle and order destination(s)
- Punish team & civilan killers
- Transform markers into tasks
- Blow tires driving on barbed wires
- Wear what you want
- Find any class (if exist) or display name or model name on map.
- One man tank.
- Prisoners.
Added, sept. 2020:
- Module for Fire & blast on dangerous items/building, Detonating cord, stick charges / blow doors
- Module for advanced players : HUD zeroing, repack magazines, IR strobe on fellows, ear plugs
- Module for terrain interactions : repair workshops on worlds, bright tracers for any mags (under conditions), grp data on map, cursopr aim on map
Added, jan. 2021:
- Module Spawn Groups Attack spawning single or multiple groups, customized or not, on multiple possible areas, repeatedly or not….
Modified, jan. 2021:
- Module Blow tires becomes Wires and fences as you can also cut wires, blow tank hedgehogs…
Added, March 2021:
- Module Traffic spawning cars, civilian or not, often or not… on the way of players.
Some modules are improved, like the respawn vehicle, enabling a custom respawn time for each vehicle….
Added, July 2021:
- Module for Rearm AIs can rearm, automatically, at arsenal, crates, vehicles, corpses… loadouts in vehicles/crates…
Added, Dec. 2022:
- NUKE module.
Some documentation and explanation in module’s folder or link on:
https://forums.bohemia.net/forums/topic/222362-mgi-advanced-modules/
front page
Revisions:
Old revisions of this mod are available below. Click the link to download.