MGI ADVANCED MODULES

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Author: PierreMGI

Last revision: 13 Aug, 2025 at 16:23 UTC (11)

File size: 2.42 MB

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Description:

MGI ADVANCED MODULES – V2

This version is widely reworked for already existing modules. Added 3 modules with multiple possibilities.

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Pack of modules for mission writters. SP/MP compatible. Mods compatible most of the time.

PLEASE DO NOT COPY OR MODIFY THIS WORK WITHOUT ANY CONTACT WITH THE AUTHOR.

  • Automatic/semi-auto creation of areas for spawning sided groups patrolling inside them
  • Civilian life spawning/despawning with player(s) distances
  • Heal & revive advanced system SP/MP compatible
  • AI can respawn (SP/MP)
  • SP simple respawn for player
  • Respawn vehicles advanded options
  • Adapt silencers on combat/stealth situation
  • Enhanced turret: AI cannon will fire HE on infantry
  • Drop vehicle/crate instead of standard crate
  • HALO jump, solo or in group
  • Switch on/off ambient lights (runway included)
  • Loot weapons items in houses (mods compatible)
  • Hep taxi! Or jump into any AI driven vehicle and order destination(s)
  • Punish team & civilan killers
  • Transform markers into tasks
  • Blow tires driving on barbed wires
  • Wear what you want
  • Find any class (if exist) or display name or model name on map.
  • One man tank.
  • Prisoners.

Added, sept. 2020:

  • Module for Fire & blast on dangerous items/building, Detonating cord, stick charges / blow doors
  • Module for advanced players : HUD zeroing, repack magazines, IR strobe on fellows, ear plugs
  • Module for terrain interactions : repair workshops on worlds, bright tracers for any mags (under conditions), grp data on map, cursopr aim on map

Added, jan. 2021:

  • Module Spawn Groups Attack spawning single or multiple groups, customized or not, on multiple possible areas, repeatedly or not….

Modified, jan. 2021:

  • Module Blow tires becomes Wires and fences as you can also cut wires, blow tank hedgehogs…

Added, March 2021:

  • Module Traffic spawning cars, civilian or not, often or not… on the way of players.
    Some modules are improved, like the respawn vehicle, enabling a custom respawn time for each vehicle….

Added, July 2021:

  • Module for Rearm AIs can rearm, automatically, at arsenal, crates, vehicles, corpses… loadouts in vehicles/crates…

Added, Dec. 2022:

  • NUKE module.

Some documentation and explanation in module’s folder or link on:
https://forums.bohemia.net/forums/topic/222362-mgi-advanced-modules/
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