Wildworker – Subclass Sample

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Author: Foolproof

Last revision: 20 Jul, 2021 at 20:57 UTC

File size: 449.54 KB

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Description:

Want to create your own Wildermyth subclass?

This mod contains a new subclass system, which will allow you to add subclases with new stats and abilities into the game. The base classes still function as normal, so you can have a vanilla mystic and your custom modded subclass mystic in the same game together. Included is a .txt explaining exactly how the mod works, and documentation in the "stub" field of every aspect and effect to explain how to make subclasses with this system.

This mod also adds the "wildworker" hunter subclass to showcase the system. In order to get a wildworker in-game, you’ll need to get a hunter with the Wildheart hook, select them in the overland, and use the "Study Wildworking" ability to turn them into a wildworker.

Wildworkers have the following abilities:

Wildwork: Replaces Silkstep. As a free action, add one random interfusion property (liquid, rock, tools, etc) to a piece of scenery. Each piece of scenery can only be wildwrought once.

Favored Transmutation: At any time as an overland ability, the wildworker choses a favorite type of scenery. Once per combat, they can add this type to a piece of scenery. Stacks with wildwork.

Favored Transmutation+: Can be used 3 times per combat.

Cairn: The wildworker creates a cairn (a stack of rocks) with 1 random interfusion aspect.

Cairn+: Cairn has double health and an extra interfusion aspect.

Strength in Change: Wildworker gets defensive buffs for 1 turn after using wildwork.

Strength in Change+: Wildworker also gets offensive buffs.