Field Medic [B19]

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Author: flyfire2002

Last revision: 17 Oct, 2018 at 04:12 UTC

File size: 5.46 MB

On Steam Workshop

Description:

The version for Rimworld 1.0 is released! https://steamcommunity.com/sharedfiles/filedetails/?id=1541287769

This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field. The patch expires after a while, so you still need to give the pawn more formal heals, but this buys you time.

Credits

Most code are ported from NoImageAvailable/CombatExtended, so great thanks to NoImageAvailable for releasing his code under CC-BY-NC-SA-4.0.

I used Chicken Pluckster’s Outfit Creation Kit ( https://steamcommunity.com/sharedfiles/filedetails/?id=1114369188 ) to create the Medic Bag sprite. Thank you CP, the templates are super useful.

How does it work?

* New apparel: Medic Bag.
* Costs 30 cloth, 5 med, and 2 components to make …
… on tailor table
… after you’ve researched Medicine Production.
* The colonist needs to have 5 crafting and 4 medical skills.
* Raiders will not spawn with medic bags. Traders may have medic bags in stock.
* A pawn needs to wear the medic bag to use it.
* It occupies waist layer, covering the torso, thus it shouldn’t conflict with most apparels.
* The pawn needs to be downed, not in a bed, and is bleeding to be stabilized by a Medic-Bag-wearing pawn.
* The helper’s medical tend quality affects how effective the stabilization is.
* Stabilizing each bleeding part costs 3-8% of the bag, depends on the original amount of bleeding. The bag can cause "Tattered apparel" just like any other apparels.

Localized for Chinese(S/T)

GitHub: https://github.com/flyfire2002/RimworldFieldMedic

License

As mentioned above, CC-BY-NC-SA-4.0. Mention both NoImageAvailable and me 🙂