S.C.A.R — Enemy Spawner

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Author: R. Von Quest

Last revision: 15 Apr, 2025 at 23:13 UTC (31)

File size: 45.26 MB

On Steam Workshop

Description:

S.C.A.R – Surrounded, Combatants, AOs, and Reinforcements

// TUTORIAL :

https://steamcommunity.com/workshop/filedetails/discussion/1705508237/5506189390969927678/

// INTRODUCTION :

Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is S.C.A.R ONLY.

1. Open Editor, Place Module(s)
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.

– Module #1 — Surrounded . . . . . . . . . . . spawns around player, timed intervals, anywhere
– Module #2 — Civs and Combatants . . . spawns single units around player
– Module #3 — Areas-of-Operation . . . . . spawns in set specific locations, random locations
– Module #4 — Reinforcements . . . . . . . . enemy calls arty, QRF teams, etc
– Module #5 — Enemy Defenses . . . . . . . sets minefields, radar, flack, mortars, etc
– Module #6 — Command & Control . . . . WORK-IN-PROGRESS / EXPERIMENTAL

Just place any Module(s) you want to use, set the options as needed, press Play.

// SUBMARINES :

(physical sub models spawed with these addons)
(Type 1, Type 2, Kraken, U-Class, Typhoon, Djinn)
https://steamcommunity.com/sharedfiles/filedetails/?id=2353633726
https://steamcommunity.com/sharedfiles/filedetails/?id=2012371414
https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638
https://steamcommunity.com/sharedfiles/filedetails/?id=1787156456

// ADDON FILES :

zdz_scar.pbo
zdz_flags.pbo

// FORUMS :

Support & Discussion – Forums HERE[forums.bohemia.net]

[www.paypal.me]

// NOTES :

Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives

"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)