Barotraumatic Creature Pack

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Authors: Draconis🐊, The Ninja Scout, mikehagen22, MasonMachineGuns

Last revision: 19 Jul, 2025 at 01:19 UTC (10)

File size: 206.22 MB

On Steam Workshop

Description:
Attention!

If you have recently updated the mod and experience errors such as unable to join server with the current version and being prompted to download the mod, missing files in console, mod unable to be loaded due to errors and red in mod loader. Then it is highly likely your mod installation is corrupted.

To fix this go to the ingame mod manage and find the mod in the list, right click the mod and select "View Details" and in the mod details page there is a button in the upper right hand corner labelled reinstall. Hit this button and the mod will be reinstalled in both the workshop and staging folder. This should almost any issue you have with the mod.

If that doesn’t work you will have to go to usually your C: drive and AppDataLocalDaedalic Entertainment GmbHBarotraumaWorkshopModsInstalled(Mod ID) and manually delete the mod from this staging folder that is separate from your workshop mods folder in steam/steamlibary.

It is HIGHLY recomended to install and use Performance Fix by Evil Factory and have it configured while playing BaroTraumatic with these creature mods!

Features

This is my WIP mod to help fix old creature mods that have been abandoned by their creators, improve some creatures from other mods. and this also features my new creatures that I will be adding in on this mod.

After a long debate, we’ve finally decided to release the Full Creature Pack for our project! This mod combines all creature packs together to make things easier for server hosts and new players.

Installing!

Install the following mods in this order:

Barotraumatic
Barotraumatic Creature Pack

Do Not use any other creature pack or creature modification with this including Let Them All in or Megalaphobia. In the case of Let Them All in the larger and abyss monsters that can partially enter the hull will enter hull spaces but the portions hanging outside the submarine can not be shot as they cannot exist outside and inside at the same time due to a engine limitation.

This mod no longer requires the Improved Huskmod, though it may optionally be added, though it is not supported.

This mod is NOT compatible with any overrides to vanilla creatures or any of the older legacy Barotraumatic packs.

This mod IS compatible Dynamic Europa and should be fine with other similar level overhaul mods like More Level Content

Other Creations

Want to glow? Hazardous Reactor

Missing a shelf or junction box? BaroCraftables

My Dynamic Europa Map and Locationtype Overhaul

Join our Discord for daily updates!
https://discord.gg/GJqU4QrxC7

CREDITS!

Give massive credit to Dr. Laserman, Ledoux, SOFA (SOFA Creatures), NANO Dragoon, Morphine (MN Creatures), CrusaderofLight (Creatures of the Depths), Выживатор (Survivator), Tina (Extended Monsters), RAVLVS SZAMPERSZAN (XanMonsters), BarsikKT (Entropy), Derkom (Monster Pack Test), Hamsterlord (Larocrits and Hamsterpack), Stormtrooper (ЭИК Ребаланс), DigitalVagrant, Marc, Nilanth, Ok, Ninja Scout, LordFrith, Denkvi (ЭИК Ребаланс), El Presidente, Terminal, Uberpendragon, Rozkurwiacz Czaszek, Evergreen, washedawry, Hasenhor, generalusername, and Senhor for the scarely uncanny creature sprites that they made and coming up with great advice. Go check them out!

Big Thanks to Draconis13, SeaverBeaver, Panman, and Sydwad for the advices!

If you are typing up a complaint the mod wont work for you after an update read the Attention section at the top of description!