Fishmen Starts

If you liked this item, please rate it up on Steam Workshop page.

Author: closeface

Last revision: 5 Nov, 2021 at 08:53 UTC

File size: 167.94 KB

On Steam Workshop

Description:

Basic mod adding two game starts:
– One as a solo fishman (normal/alpha) ‘Fishman’.
– One as a group of four fishmen (normal/alpha) ‘Gurgler Gang’.

SUMMARY
  • Start at ‘Fish Isle’.
  • Use gurgler dialogue (..which I believe means your characters will have very few lines – but means they wont make immersion breaking comments about passing herds of garru).
  • Have +100 relations with the fishmen.
  • Have 0 relations with crabs & skin bandits (vanilla fishmen faction relations).
  • Have -100 relations with all other non-wildlife factions (vanilla fishmen faction relations).
    ((Decided to just make almost every non-wildlife faction hostile like fishmen are in vanilla, if you wanted to trade you can just use a vanilla start for normal relations)).
  • You have nothing but a short cleaver (or 50% for a combat cleaver instead in the group start), a basic first aid kit (or one basic first aid kit each for the group start), and either two raw meat (solo) or one raw meat each (for the group start).

NOTES
  • This mod was tested running along other mods (that don’t affect anything related, like compressed textures) and seemed to all be working, might be slow responding to issues.
  • You will need another mod to actually unlock fishmen to play, mine is here.

    (I’d recommend a recruitment mod if you want more fishmen).