TFAR Animations
Link to:ACRE Version
I don’t personally use TFAR and haven’t done much testing, so you may encounter bugs, or this mod may break due to updates without me noticing it. If that happens, leave a comment and I’ll do my best to fix it.
This mod should be compatible with both the Beta and non-beta releases of TFAR.
This mod plays one of three animations while the player is using a radio. The mod also adds a new handset model which is by default, used by the larger, backpack-carried radios.
The animations include a headset animation, a vest mounted radio/push-to-talk animation, and holding the handset/radio in your hand.
The mod will choose which animation to play based on whether the user has a vest with a radio, an earpiece, or otherwise. (This can be configured)
CBA Settings:
- Enable Addon – Turns addon on/off.
- Headset List – Array containing helmets/goggles that should be considered when doing the ear animation. Use ‘[]’ to allow all helmets/goggles.
- Vest List – Array containing vests that should be considered when doing the vest animation. Use ‘[vest player]’ to allow all vests.
- Add Vests with Armor to List – If enabled, all vests that have an armor value will be automatically added to the Vest List.
- Aiming while Talking – If enabled, players will be able to aim while using a radio.
- Disable Aiming while Talking – Disables ADS for primary weapons while talking over radio.
- Disable Animation in Vehicles – If enabled, the animations will not be played in vehicles.
- Preferred Animation – Preferred Animation for this radio. Doesn’t mean that it will always be used as the vest/ear animations are only used when the player has a vest/headset from the vest/headset list.
CBA Controls:
- Listen to Radio – Holds radio up to your ear when held down.
If you run this mod with RHSUSAF, the AN/PRC-152 model from RHS will be used.
TheSpeshalPlatoon is currently recruiting! If you’re looking for an ArmA group that isn’t "Milsim" but still puts a emphasis on teamwork and coordination, I encourage you to check us out.
Additionally, we develop in-house mods for our group, just like this one!
