Thundermagnet’s "Smart Mining Device v5"

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Author: Thundermagnet

Last revision: 24 Mar, 2022 at 04:36 UTC

File size: 6.14 KB

On Steam Workshop

Description:

DISCLAIMER: If you have any of the previous versions of this, delete them. They had a fatal flaw in them. This one works.

Changelog for V5:
-Added "stop" to all units after they are full, so as to allow units close to the core to actually stop and be able to change what ore they are mining. This has been an ongoing problem… But no more! 😀
-Removed wall decoration. While I like that as a feature in my other designs, the purpose of this one is to get you resources, not use them up.

Changelog for V4:
-Added a system to ensure the whole machine is built before booting. This allows it to fire on and off correctly, unlike before.

Description:

This device detects levels of all items in the core, detects the lowest from what you have selected, and will send the appropriate units accordingly. It handles all units which can mine, and all materials which can be mined.

Sand selection: As Mindustry does not support searching for sand as an ore, I have included a wonderful feature- simply hover over the display, and fire at some ore. When you do this properly, the display will turn green, meaning "I now have the coordinates you have given me by firing there!"

Enjoy, and check out some of my other interesting logic projects!

FAQ:

Q: "All of the units are crowding the system and not mining anything!"
A: One of two things is happening. One, the lowest selected ore may not exist on the map, or two, of all items selected, you already have over 80% of each in the core.

Q: "The units gather in a weird spot…..?"
A: Someone probably flew over the display and fired- while the sand selection allows putting in where the sand is, it cannot actually check if that location is sand. (It could, but the main purpose of this is to make unflagged units useful, and I don’t want to bog down the system.)

Q: "Why stop at 80%?"
A: Mindustry has no way to delete items off of units. If the core fills with an item and a unit has that item in it, it will be unable to drop off the item, thus preventing it from mining anything else. Hence, a 80% fail-safe. Mindustry version 7 will actually have a solution to this.