Solid Snake
Kept you waiting, huh?
Solid Snake from the Metal Gear series finally comes to Rivals of Aether!
I am aware that this mod isn’t as user-friendly as it could be. I am also aware that this mod has performance issues, and from what I’ve heard, can’t be easily played online.
If I have time, I plan to make a simplified version of this mod that resolves these issues.
His moveset is loosely based on his Super Smash Bros. moveset, but with a larger variety of possibilities for stage control. Mix and match different weapons and equipment to suit the situation. You can use CQC, firearms, throwing weapons, and placed weapons in conjunction with each other, as you see fit.
If you’re spotted by your opponent, they’ll be able to escape your CQC grabs faster. Inversely, if you manage to stay out of their sights, you’ll be able to keep your opponents in a hold for a longer time.
When readying a throwing weapon with SPECIAL, use the left stick to control your throwing arc, and press ATTACK to throw.
When aiming a firearm with SPECIAL press ATTACK to fire, and TAUNT to manually reload.
You can move while aiming with the left stick.
For free aiming, hold the DODGE button, and use the left stick to aim.
When readying a placed weapon with SPECIAL, press ATTACK to plant the weapon. Detonatable weapons can be planted on other players.
To detonate, press TAUNT while holding SPECIAL. You will detonate the last detonatable weapon you’ve placed, regardless of what placed weapon you have equipped.
While on the ground, press up + SPECIAL to use the currently equipped item.
Lethal (red) weapons deplete the opponent’s LIFE gauge. Once a player’s LIFE gauge is depleted, they’ll receive more knockback from lethal weapons.
If you try to deplete an opponent’s LIFE gauge by spamming firearm attacks, you’ll be more likely to catch yourself reloading in the middle of trying to knock them off-stage. However, if you were to deplete their LIFE gauge with an explosive first, you’ll have an easier time finishing them off with a firearm.
Non-lethal weapons deplete the opponent’s PSYCHE gauge. Once a player’s PSYCHE gauge is depleted, they’ll be knocked unconscious. The more damage percent they have, the longer they’ll remain unconscious for.
Before the start of a match, you can choose which loadout to start with in the CSS menu. The loadout changes what weapons (specials) Snake will have equipped at the start of a match.
Not satisfied with your current pre-made loadout? No problem! You can open the supply drop menu with TAUNT + ATTACK, and select the weapon you want to have delivered to you.
To manually change weapons, hold TAUNT to open the weapon menu, and use right stick to select a category. (Left for throwing weapons, right for firearms, down for placed weapons, and up for items.) With the right stick held, use left stick to scroll through your weapons, and select the one you want.
To attach suppressors, hover over a weapon, and press ATTACK to toggle the suppressor on/off.
To quickly cycle through a weapon category in a pinch, hold taunt, and tap the right stick to cycle through the category’s weapons.
To quickly unequip / equip your current firearm, quickly tap the TAUNT button at any time. This is useful for canceling the chambering animations when using firearms, or if you want to switch to using your bare hands immediately.
When not holding a rifle, hold STRONG to perform a CQC grab. This will quickly throw the opponent behind you, causing them to drop ammo for your current weapons.
When not holding a rifle, hold STRONG while not holding a direction to put the opponent into a hold. The higher the opponent’s damage, the longer you can hold them for.
From here you have three options: Throw, choke, and interrogate.
To throw an opponent, hold the left stick in the direction you want to throw the opponent, and quickly release and press the strong button once to throw them. CQC throw knockback doesn’t scale with damage, so it’s useful for repositioning opponents into traps. Throwing them will also cause them to drop ammo for your current weapons.
To choke an opponent, tap the strong button repeatedly. This will deplete their PSYCHE gauge.
To interrogate an opponent, hold TAUNT to pull out a knife, and demand information. (This doesn’t really serve any practical purpose. It’s more just a glorified taunt.)
- Codec calls
- Non-Lethal victories
- Dynamic ALERT music stage compatibility
- Hold-ups
- Restoring cut equipment
- More meaningful ALERT system
- Sound entities / distractions
- Various compatibilities with other fighters
(FAQ will be updated as time goes on.)
Q: How do I navigate the menu?
A: You need to use both the left and right stick to navigate the inventory.
Q: How do I navigate the menu on keyboard?
A: Keyboard users will have to map the right stick directions to something. (Num pad, or Home-Del-End-PgDn recommended, if using default controls.)
Interrogations:
Snake can interrogate grabbed opponents. The opponent can say up to three lines.
Codec Calls:
(Coming soon!)