[SYR] Stone Rebalance
Disclaimer: This is not supposed to be realistic, this is supposed to make the stone types more interesting and balanced.
Granite gets a totally new blue-grey color to better differentiate it from Sandstone. Things made of Jade get a much more satisfying green color. Metal and silver tiles get +1 to beauty to make them compete better against the new stones.
Also adds jade bricks and tiles (two floor types). You can find them in the stone tile dropdown menu!
– All stone types are a little bit easier to mine
– All stone types have the same mass and sharp damage now (1 and 0.65)
– All stone types still have a construction work offset, meaning even the smallest fastest thing made of stone requires at least 1-2 seconds of extra work (vanilla is ~2seconds for all types), but this offset is now specific for each type
– Cutting stone blocks is faster depending on type (ONLY THE SPECIFIC RECIPES, "CUT ANY" STILL TAKES THE SAME TIME)
Sandstone is relatively weak and neutral in looks, but still not flammable and stronger than steel. The main advantage is that it takes three times less work than Granite. It is the best material for traps, since all stone types have the same trap damage.
It’s the counterpart to Sandstone, takes a lot of time to work with, but is the most durable stone type. Traps made of granite take forever to build. In short: Granite stronk.
Takes a medium amount of time to work with, is medium strong, has a little beauty and generally Limestone is a decent stone for anything, but for everything there is a better stone type. Versatility comes at a price.
Slate takes a special place among the stones. It’s not really the greatest building material and it has no beauty multiplier, making it a waste to use it on things with inherent beauty, like sculptures. However, it comes with a nice beauty offset, so anything that has no inherent beauty will be great if made off slate, like shelves or certain furniture.
Marble has only a small beauty offset, but a good multiplier, making anything with inherent beauty great candidates for being made out of Marble. Otherwise it’s a relatively solid but slow to work with material.
Slate shelf (normal): 8 Beauty (8 material offset)
Slate shelf (good): 16 Beauty (8 material offset * 200% quality multiplier)
Silver shelf (good): 24 beauty ((0 base beauty * 200% material multiplier + 12 offset) * 200% quality multiplier)
Large silver sculpture (normal): 212 beauty ((100 base beauty * 200% material multiplier + 12 offset) * 100% quality multiplier) – gets rounded to 210
Large jade sculpture (good): 616 beauty ((100 base beauty * 300% material multiplier + 8 offset) * 200% quality multiplier) – gets rounded to 615

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Revisions:
Old revisions of this mod are available below. Click the link to download.