WW2 Phones
The mod uses functionality of the Task Force Arma 3 radio[github.com] mod to realize the corded phone communication .
Mod requires v0.9.12 or v1.Beta of the TFAR mod.
To use phones place several phones in the editor. Set unique 3 digit phone number for each phone unit in the attributes. In the mission take the receiver and dial a target number using numerical buttons on the keyboard. Once the target phone receiver is taken the communication starts, no extra button usage is needed.
The field phones require a connection from Cable reel if checkbox ‘Stationary’ is not checked. Using numpad numbers (sw radio channel selection) one can select a ‘line’ the field telephone is connected to, thus sub-nets of phones of the same type can be organized. To talk use Push-to-talk button, the same as for the short range radio communication.
To be able to use a long range radio of a Radio Operator unit place ‘Radio Operator Module’ on the map. Use Push-to-talk button, the same as for the long range radio to talk.
The mod changes the default rope model to a thinner one.
Who experience an issue with not hearing the opponent on the phone, try the fix proposed by CDRommel: in the global TFAR settings enable the "dont mute manually on teamspeak" and the "initialize on briefing/start" options.
Great thanks to [RATS] ARAB who initiated the phone mod development and did a lot of mod testing together with his squad.
Big thanks to Kate Pospelova[www.artstation.com] for providing very nice model of the Soviet radio station "North".
The mod was developed for the RED BEAR Iron Front[www.red-bear.ru] community making weekly TvT games with missions dedicated to WW2 battles.
If your team is interested to participate in those games you are very welcome!
Thanks to Frank Wickets for translation to czech language and deep test of the phones.
P.S. Here is also a simple demo mission on Altis where any caller phone location is displayed on a screen with the map when someone calls 911: map_phone.Altis.7z[drive.google.com]