More powerful Vassals and Dukes

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Author: Jack

Last revision: 17 Oct, 2022 at 14:31 UTC

File size: 923.65 KB

On Steam Workshop

Description:

Updated for 1.7.* patch. Compatible with everything, excepting mods change next values I’m going to explain.

A little mod to make vassals gameplay meaningful. and make dukes able to declare war to emperors as it was in
1066 for example in Norman – Romans wars

Domain limit

now counts have +4, dukes +3. kings +2 and emperors +1.

For balance, now emperors and kings bigger vassal limit, have +1 knight more than vanilla. -1 knight for dukes and counts.

Now you can’t be the king of Portugal without a single vassal. This doesnt make any sense even in XVII century.

Feudal and clan Authority

Direct vassal opinion:
Level 1 +15
Level 2 -20
Level 3 -50
level 4 -70

AI tweaks

In my AI tests, in the final version of the game everything looks fine. Now dukes are strong, they have more direct control of territory as it should be.

I improved AI because in vanilla devs dont write nothing about autority rank up AI. And we have thousands of tiranny wars. Now:

a) If a AI ruler is a child, he choose an authority level 1. This is a "regency level" and in this way AI should prevent rebel war with a weak ruler.

b) Now authority level up for AI will be possible only with correct prestige level. So Authority 2 is avalaible only for AI characters with prestige level 2 (distinguished). Authority 3 level 3 and authority 4 level 4.

In this way only respected Rulers can have more power. And less rebel wars. If needed, in the next version
I can change authority cooldown.

For player, also for RP purpose, no changes.