A Special World – Special Building Compatch

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Authors: Gambo187, Aletthius

Last revision: 29 May at 20:46 UTC (147)

File size: 2.29 GB

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Description:

*Comments are turned off as most issues originate from the compatched mods. If you have issues related to this, you can refer them to the Legendary Compatch board.

This compatch is for the Special Buildings included in a multitude of mods including, Cities of Wonder 3, Medieval Arts, Unique Buildings+, RICE, More Bookmarks +, Africa Plus, Muslim Enhancements and others.

*Now Included, AI Build Cities (by Kregon) Unique Buildings+, More Holding Graphics and COW3 Integration (Do not run any of these mods)

Required Mods:
Medieval Arts
This Mod
Compatch for use with EPE – https://steamcommunity.com/sharedfiles/filedetails/?id=3617955730

Recommended Mods (but not needed):
Cities of Wonder 3
RICE

If you run any Special Building Mod they should be before this mod on your playset UNLESS you want try to have them overwrite the compatch. (You prefer their buildings)

When using make sure you check your game rules (under the compatibility tab) to mark which mods you are using. Buildings will be used and assigned accordingly.

SPECIAL BUILDING LOCATIONS
To edit the special buildings locators, if you want to, launch the game in debug mode (setting in launcher) with that mod active and start a game with as late a bookmark as possible. Once the game is started open the console commands with the tilda " ~ " and type " map_editor ". This will load the map editor. Pick the Map Object Editor option and you will be able to edit the special building locations. I could give a tutorial on this but it’s just as easy to learn on your own. It’s complex to explain but easy to do.

Notes:
1. The trade off for truly consolidating the files was to include COW3 to this mod. COW really highlights all the unique buildings as each start date will have very different details to the map – the world in the 9th century is very different than that of the 14th century)
2. For choosing which of the duplicated buildings I used: Medieval Arts takes precedence. Then the buildings in COW3, More Bookmarks+ (there are duplicates within that mod so Muslim Enhancements took precedence). Unique Buildings+ duplicates were removed because the balance on that mod is still questionable after my tweaks and balance is best preserved with other mod.
3. I removed the Silk Road aspects of Unique Buildings+ as these are covered well with More Bookmarks which includes aspects of the Silk Road/Trade Route mods.
4. I integrated the UB+,RICE Compatch so that is not needed if this is installed.
5. There a various other minor tweaks such as adding historical appearance to some buildings from MB+ and others.
6. There may be a weird quirk when when you first start up the game some of the building graphics may not show. No worries, it’s because the scripting runs last so the buildings are moved after the graphics are processed. When you reload the save game, everything appears.

There should be no Mod after this that adds buildings, edits the map, changes building locators etc.

Feedback is appreciated!

[ko-fi.com]

Also try…

Gambo’s Legendary Super Compatch for 1.19
https://steamcommunity.com/sharedfiles/filedetails/?id=3630559851

Lay with Your Realm
https://steamcommunity.com/sharedfiles/filedetails/?id=2876611303

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.