ModularWeapons
Add modular weapons that you can replace parts.

Create customizable "modular weapons" at the workbench.
Immediately after creation, or by having a pawn equipped with a modular weapon examine the gunsmith workbench, a window will open. You can customize your weapon there.
2022/11/06 Bayonets added!
2022/11/09 PDW addon now avalable!
2022/11/14 Shotgun, Revolver and Gunsmith workbench now avalable!
2022/11/24 Underbarrel launchers now avalable!
2022/12/17 Flashlights now avalable!
2023/01/10 Gunsmith screen improvement & Configuable camouflages / stickers / colors!
2023/01/24 Toggleable resource/research requirement now avalable!
2023/09/29 Save/Load, rename, and some small improvements update!
2024/01/12 Compatible with CE!



…And more!
- Q. I found a bug!
A. Please post at Bug report topic following the format, or ask me on my Discord channel.
It may go unnoticed otherwise. - Q. Are modular weapons generated randomly?
A. No, only crafted by player.
NPCs(Raiders, Caravans) will bring their customized weapons.
(2023/Jan/10 ~)This chances are configuable by MOD config. - Q. Safe for existing save data?
A. Safe for adding. Not sure about deleting, maybe safe. - Q. Does it compatible with 〇〇〇 weapon mod?
A. No. This mod does nothing existing weapons, if it’s vanilla’s or not. This mod just adds customizable weapons. But, some weapons you want may be in add-ons. - Q. Can I make/publish compatibility patch with 〇〇〇 mod?
A. Sure! - Q. How do I make an add-on mod using ModularWeapons?
A. See PDW addon for reference
Be a Patreon for 3$/month, and you can read documentations! - Q. (any requests)
A. Someday I will make it.If you want me to hurry, buy me a ko-fi[ko-fi.com]. - Q. Combat Extended?
A. (2024.01.12~) Yes. Load after CE.
I recommend to place this mod earlier in the load order as possible.
High probability of incompatibility with the following mods;
- changes info card of weapons
- changes commands of attack
- changes whole systems of combat
I’m trying solve all incompatibility!
If you found bugs or conflicts, post to Bug report thread!






















