Unit Voice-overs Expanded

If you liked this item, please rate it up on Steam Workshop page.

Author: Teamson

Last revision: 3 Nov, 2022 at 14:26 UTC (2)

File size: 484.57 MB

On Steam Workshop

Description:
I dont plan to add any factions. If you want me to add a faction, provide me the faction cfg class – and i will add the faction to the desired language. See below how to obtain the faction cfg. Its super easy and doenst take longer than 2 minutes. From now on comments "will you add XY" without providing the ID will be ignored.

Also if anyone would happen to know if its possible to add reverb for the voicelines if a unit is inside a building, that would be awesome!
Description

This is a sub mod for the amazing Unit Voice Over mod by Sceptre. (Dont forget to leave him a thumb up and an award) The mod will add a vast number of voicelines to AI units in several specific situations. (Under fire, Reloading, Death, Wounded, Enemy down e.g.)

Personaly i absolutly love it and see it as a major impact on immersion as it will add life to the otherwise "lifeless" AI of Arma 3. Also this kind of adds an strategical component, as the AI might will give away its position or information about its quantity. Expect to hear the AI communicating while in CQB, expect to get audio feedback for hitting the enemy and expect to hear your own man scream in agony.

Please consider this even comes in handy for Coop Missions, as the mod is "modular", meaning you can disable any language at any time given. (Disable English when you play as US – yet have the enemy speak russian for example)
-> Again shout out to the original creators for creating such a nice framework!

Special Note

I strongly recommend the use of Project injury Reaction (PiR) as both mods work together pretty good.

Usage

Please see the third image above. Make sure to disable the voicelines from the UVO Main Mod in the mod options. (As those come with a reverb – the ones from this mod dont) You can also disable whole languages if you dont like them or for example want only enemy AI to play the voicelines. Simply untick "UVO_ARAB" (For arabic for example) If a faction creator did not add the proper language for radio chatter you can disable the radio chatter via the options, so only this mods voicefiles get played. (Example would be english speaking Germans from the BWMod)

Languages

Currently included languages are: British English, American English, German, Russian, French, Arabic and Chinese.

Supported Factions

I am sorry, i havent properly documented this.
Major faction mods like CUP, RHS, IFA3, ProjectOpfor are supported, as well as several other factions. Adding support for unsupported faction is fairly simple and will be explained in a thread below. If you add a faction, please give me a sign so i can add the faction to the mod as well. Want me to add a faction? See the thread below.

Reflection

I dont speak russian, french, chinese or arabic. I´ve assigned the files by their filename – means if the filename wasnt correct, the voiceline might not fit its current situation. If you speak any of those languages and are interested in contributing, give me a sign! Chinese and arabic sadly got completly out of hand – it will fit only for those who dont understand those languages. Russian sould be allright though.

Also i´ve added language support for some factions which arent 100% correct. (For example arabic speaking turks).
For me its fair enough – if you dont like that fact please the above "Usage".

How to add compability

Find out the faction class id for the desired faction: Go into Eden Editor and right click on a unit out of the desired faction -> CFG Class. Now you will see a lot of information. Scroll down until you hit the section with words starting with "F" -> there you will see a line called "Faction = XY" (For example "CUP_B_USMC") -> now either provide me this ID or add this id to the desired language / pbo in the voice_language.hpp for example "voice_amer". Just put them in the middle of the other factions[] (dont forget the signs "" and ,)

Should look something like this:
"BLU_F",
"BLU_T_F",
"LIB_US_AIRFORCE",
"your_faction",
"the_rest_of_code",

If you add compability to a faction please comment this mod so i can add it for other people as well. It would be nice if it comes in the right format -> "FactionID", -> so i dont have to do that :>

Plans for the future

Add support for currently unsupported factions.
Add voicelines of Battlefield 1.
Add even more voicelines provided by the community (hopefully)
Maybe rise the volume of the voicelines (Please leave feedback about that!)
Maybe add new eventhandler for new kind of voicelines.
Add Reverb to the voicelines?

Discord

https://discord.gg/zNPxjHvb8X

Credits

Gokmen for the original Unit Voice Over
Sceptre for the official Re-Upload of Unit Voice Over
Sceptre for technical and mental support
Lotto for providing 3CB Faction IDs
Rising Storm & Red Orchestra by Tripwire Interactive
Battlefield by Electronic Arts
Call of Duty by Activision
Escape from Tarkov by Battlestate Games
Gates of Hell by Digitalmindsoft
Insurgency & Day of Defeat by Valve
Day of Infamy by New World Interactive
Enlisted by Gaijin Entertainment

Other Unit Voice Over Sub-Mods

Finnish Unit Voice-overs by phewi
WW2 Unit Voice-Overs by Partyzant

Reuploading is not allowed, as well as the use for any type of commercial / monetized server.

Download
Required items:

Click the title to search on this site.


Unit Voice-oversSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.