Kisleve Tech-Tree
The mod adds 34 new technologies to the Kislev Tech-Tree.
Completely technologies with new effects have been added to the vanilla tech-tree.
4 New technology groups were created. See Pictures.
Resistance:
Contains resistances for all units
The Ice Yard:
The tech group The Ice Yard must be researched first to unlock other tech groups.
Here basic upgrades like growth, reinforcement rate, construction costs, trade revenue, experience for lords etc. are improved (see pictures).
Unit Upgrades:
In the tech group Unit Upgrades the stats of the cavalry and infantry (meele and ranged) are improved.
Ice Yard Reinforcement:
The Ice Yard Reinforcement tech group includes improvements for Lords, Agents, Ourpost Units, Sleds, Little Grom, Leopard and Bears.
For a rough overview, please take a look at the images.
Does it take forever to explore the tree now?
NO, if you want you can research faster by quickly researching the technology that increase research speed ("The Knowledge of Ancient") in the middle of the tree.
The vanilla technologies have not been changed, they only had to be moved for space reasons, but the effects have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.
I wish you a lot of fun with the mod.
I ask you for your feedback.
You can find more mods here:
https://steamcommunity.com/profiles/76561198043919449/myworkshopfiles/
The compilation of all my tech tree mods is called "Tech-Tree Compilation".
Revisions:
Old revisions of this mod are available below. Click the link to download.