FoH 1.1 – Province Capitals and Attribute Rework
Hello everybody and welcome to the Fall of Han mod project. This mod changes certain settlement types on the map and alters some of the preexisting commanderies in the game – see the last picture in the slideshow. This time around, in FoH version 1.1, I have taken a look into the attribute system and reworked it and added some province capital effects that buff certain major cities from the period.
Old changes from 1.0 are still applied and have not been changed except for some minor naming corrections of settlements.
NEW CHANGES IN THIS MOD
1. All attributes now provide 4 effects that give a buff to self/retinue, retinue/army, commandery when administrator and faction when leader, heir or prime minister.
2. 15 province capitals have been added to the game, providing prestige and commandery income bonuses when owned.
3. A new overlay map now shows the province and commandery borders, and settlement types when zooming out on
the campaign map.
4. Settlement prestige has been reworked and lowered across the board. New ways to gain prestige such as owning
province capitals will make up for prestige income from these. In the future other ways to gain prestige will be added.
5. Corruption gain has been slightly increased and will be gained slightly earlier than before. This is meant to
encourage the vassalisation of other factions and give such a playstyle benefits.
6. Building upkeep is now payed for all buildings and settlements in game. This makes it so that this mechanic no
longer is just a gimmick. Assignments and sentinels in faction-wide bonus positions will decrease this upkeep.
7. The regular non-empire court positions now have their title names changed so that they do not include the word "Grand". This is to separate them form imperial court positions where the ministers provide faction-wide bonuses. In other words, if you are the "grand" something you now give faction bonuses.
8. Low army military supplies now mean that your army suffers reduced quality of their equipment. Armour values and ranged unit ammunition is reduced when supplies are under 30 and further reduced when under 10.
UPCOMING CHANGES (not said in stone)
1. Unit tweaks: Broken units will be prioritised. The aim is to make all units viable, I’m looking at you Ji units…
2. Attribute tweaks: Standardisation of attributes (and other effect) gained from ancillaries and background bonuses. No longer will Nanman DLC ancillaries grant 15 attribute points while being only being refined when other unique
ones items only give 10 attribute points.
3. Building changes: More buildings will be reviewed for need of changes, especially unique ones.
LARGER CHANGES FURTHER DOWN THE LINE
1. Additional content: New ancillaries, characters and factions are on my list of what I want to accomplish with this mod.
As an example I do plan to add Nomadic subculture factions and Steppe unique settlements/terrain into the game. in fact I have already experimented with this idea and have some work done on it.
2. Full province hegemony system: The province capitals added in FoH 1.1 is but a taste of the new province mechanic I have in mind. Provinces will contain several settlements and owning certain percentages of these provinces will grant unit capacity for province unique units and give province specific bonuses.
3. Minister position rework: Altered effects, potential class requirements, character attributes to self when minister, etc.
I WOULD APPRECIATE YOUR FEEDBACK
Thank you for trying out my mod! If you encounter any bugs or have any suggestions for further changes please let me know. Also, if you have some modding experience and would like to help out in developing it further send me a message!