Intellivision Running Man

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Author: ZTStyle

Last revision: 19 Jun, 2020 at 18:42 UTC

File size: 1.52 MB

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Description:

The mascot of the Mattel Intellivision joins the battle as a unique fighter! He sports a wacky moveset that pays tribute to several different Intellivision games.

Features:

-Las Vegas Poker & Blackjack – Forward tilt throws forward a random card. Higher numbers result in higher knockback and damage.

-Dreadnaught Assault – Down tilt drops a bomb that explodes after a second.

-Tron Deadly Discs – Up aerial throws a disc that will follow the Intellivision Running Man after a second.

-SNAFU – Down aerial is slow, but creates a damaging wall.

-Astrosmash – Up tilt is a quick projectile attack, while forward smash creates a bomb that falls slowly. Keep an ear out for a reference to B-17 Bomber.

-Thin Ice – Dash attack will transform you into Duncan the penguin. Hit opponents backward onto your line, then launch ice cubes at them! The move will last longer if you hold the attack button.

-Frog Bog – Transform into a frog with forward aerial. The tip of the frog’s tongue is a sweetspot that kills at over 100%.

-Night Stalker – Become a robot by holding neutral special, then hold down directions to shoot. Once you run out of ammo, you’ll have to wait for the gun pick-up to appear.

-Shark! Shark! – Become a menacing shark with side special and chomp on your opponents, but be aware of your limited movement and unprotected tail. If you move the control stick, you can change your trajectory.

-Air Strike/Biplanes – Take to the skies with up special, then press left or right to change your flight angle and press attack to shoot. If you move downwards, you will gain speed.

-Thunder Castle – When a bat appears next to your health, use down special to summon it onto the stage. If you can nab it before your opponents, you’ll become a powerful dragon!

This character has a Kirby copy power, a Hikaru title, A Miiverse post, a Dracula intro, and a TCO drawing. Fighters will flash red if hit by Night Stalker, which is handled automatically, but if you don’t like the way the effect looks on your character, you can define a custom flash sprite with the "intellivisionstunsprite" variable, which will be used instead of the red flash.

By default, he will have an outline that is the opposite of his body’s color. You can disable this by pressing attack while taunting. Note that his outline will not show up in playtesting because it’s drawn in pre_draw.gml.

Credit to TWINMILLARIO, FontStruct, and Superjustinbros for some of the sprites and Muno for the css_draw template.