Aksum Historically Authentic Reskin
Please give this mod a thumbs up. You will need the Sand Empires DLC to play these units but you don’t need the DLC just to have them in your game.
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This mod reskins all the new Aksumite units to be more historically authentic, renames all the units with more historical names, and gives all the units new historical descriptions.
No new units are added, and none of the units stats are changed, this mod is purely visual.
This mod is historically authentic, not accurate, because many of CAs units are hypothetical or historically non existant, so while this mod does not remove those units, it does seek to make them more accurate to the real Aksum.
The odd specific names are changed to be more logical and regional names, and the religion specific units are given logical explanations.
Visually the units have considerably more variation than before, featuring more armours, helmets, shields and more. All of which are authentic to historical Aksum.
The new names are..
Abunas Guard = Christian Guard
Adana Marksmen = Aksumite Wardogs
Adana Trackers = Aksumite Huntsmen
Afar Camel Riders = Aksumite Camel Riders
Afar Raidmasters = Aksumite Sword Band
Afar Swordsmen = Aksumite Warriors
Behers Chosen = Cultists of Beher
Bet Giorgis Cavalry – Paladins of the Order of St George
Elite Tor Warriors = Aksumite Militia Spearmen
Marz Archers = Aksumite Archers
Masqal Spearmen = Spearmen of the Order of St George
Mounted Marz Archers = Mounted Aksumite Archers
Ras Guard = Royal Guard
Sons of the Invincible Mahrem = Cultists of Mahrem
Spice Guard = Merchant Naval Marines
Spice Warriors = Mercantile Guardsmen
Tor Warriors = Aksumite Levied Spearmen
You’ll have to look in game for the new unit descriptions.
Thanks.
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Check out some of my other mods.
Double Garrisons – http://steamcommunity.com/sharedfiles/filedetails/?id=470183240
Simply slower Combat – http://steamcommunity.com/sharedfiles/filedetails/?id=408743734