Perses Carrier
High Capacity HV/SV Carrier (CV Class 9)
Primary roles: Survival PVE, Co-op, Mobile Base, HV/SV Carrier, Farm
Update 5/28/19 – I released a new version of this ship updating both function and visuals from alpha 7/8 to 11.
Here: https://steamcommunity.com/workshop/filedetails/?id=1754230819
Mr. Spicy has made a great video showcasing this ship. If you would like to check it out you can find it here:
https://www.youtube.com/watch?v=iiuCLWAVLWs
Thanks Mr. Spicy!
This ship is a rebuild of a CV I made before the Manticore-EX1 and never released. I was originally planning on getting it up to date and retro fitting it however I found so many things that I wanted to change that I ended up starting over.
This ship is built for survival gameplay featuring most everything you would want for yourself or a coop crew. There is a massive amount of HV/SV docking space as well as a large farm and hangar based crafting areas. The ship is quite large but pathing is designed for quick movement getting around with minimal walking.
Features:
Survival Co-op Mobile base: It has all features you would want for single or multiplayer survival gameplay. This includes hangar side crafting areas, a 144 grow plot farm, a massive hangar and flight deck, medical bay, and automated hangar doors and ramps. It also has crew quaters, extra storage rooms/areas, front entry storage/supply room, and a deluxe lounge.
High Capacity HV/SV Carrier: The ship is designed to hold a very large amount of HV/SV’s. The hangar is massive, containing 2 side front doors, 1 large back door, and a double large top door. These doors+ramps will automatically open when you approach. In the hangar area you will find a large amount of storage crates, 8 advanced constuctors, a repair bay, extra storage mezzazines, and multiple pathways to the rest of the ship.
The flight deck is also massive as one would expect being a carrier. It has 6 seperate access doors, 5 in the large center lower tower section, and one in the front of the ship. If for any reason you need a larger place to store ships, the two large top hangar doors could be removed and replaced with blocks providing a very large back deck for SV’s.
Pathing and Lighting: I took some time to try and work out an easy way to navigate the ship using a combination of 2×1 stairways and elevators for mininal time spent walking. LCD signs are in most all places to guide you. Lighting thru out the ship is automatic sensor based with the exception of the front and rear hangar light switches which provides good lighting even at night with the flashlight off.
Farm: This ship has a single farm area containing 144 grow plots divided into 4 even sections. (A thru D). Each section has a switch to turn on/off that row of grow lights to save a bit of power when not in use. In the center of the farm area it has many fridges and two cooking stations.
Bridge area: The bridge is pretty straight forward. It has switches to turn on/off the Engine/RCS, a high performance mode, exterior lights, and turrets. It over looks the front flight deck area. It can be accessed both by stairs or an elevator. Slightly below the bridge there is a door leading rear deck gun which allows for a quick way to get to the cockpit if in space.
Crew quarters/ship lounge: This ship has 4 separate crew rooms and a fancy lounge. Off both sides of the lounge you will find additional supply rooms which have some extra fuel and O2 tanks currently. More can be added.
Medical Bay – Not much to say here. It contains everything needed to get healthy 🙂
Features summary:
1. Massive hangar and flight deck
2. 144 grow plot deluxe farm
3. Hangar side crafting areas with a total of 8 advanced constructors
4. Med Bay
5. Engineering room
6. Crew quarters and lounge
7. Extra storage mezzanines + two extra small storage rooms
8. Sensor based lighting, ramps, hangar doors
9. Repair bay and terminal
10. Multiple pathways to provide fairly quick walking around the ship
11. Well defended with 2 artillery, many other turrets, 4 rocket lanchers, 4 pulse lasers, and 8 sentry guns
I hope you enjoy!
Update 5/12/18 – Fixed issue with two trusters not set to control. Also, changed the front bottom door/ramp around slightly so the ramp goes all the way to the ground.
Update 5/1318 – Toughed up the front lower portion of the ship near the warp core. Slight body changes were made in the process. This is not a PVP ship however it was weak in the area. It should be tougher now. This is not a major change and the ship interior was not altered with the exception of removing the stairs on both sides of the warp core and replacing with combat armor blocks.
Update 5/14/18 – Put back in place a missing window in the farm section. I am still dumbfounded on where it went as it used to be there, but it wasn’t now. Also fixed a few missing textures.
Update 7/23/18 – Fixed rotated block near the front flight deck exit and removed 2 unnecessary o2 ventilators.
Modded versions by other authors:
Author shadrays has made a landing pad to fit this ship. Thanks shadrays! You can get it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1398253050
Landing/spawn/repair pad:
AG-CV Repair Yard II by <~Archgod~>
https://steamcommunity.com/sharedfiles/filedetails/?id=1458172074&tscn=1532963483
Thanks <~Archgod~>!
For other creations, several show in the screen shots, please see my workshop or the "Military Survival Collection", link at top of post. Thanks!