Scarab-SHM

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Author: jrandall

Last revision: 23 Jun, 2018 at 16:36 UTC

File size: 125.95 KB

On Steam Workshop

Description:

Scarab-"Starter Hover Multi-function" (HV Class 1)

Role: PVE starter HV, very inexpensive, designed for mining upgrade+, player level 5 unlock, utility

Cameos Gamer made a great video show casing this HV. You can watch it here: https://www.youtube.com/watch?v=3qJeMNJR2nY

Thanks Cameos Gamer!

The Scarab-SHM is a very inexpensive multi-function (once upgraded) HV. It comes stock with twin gattling guns, havester, fridge, clone generator, 4 large storage boxes, armor locker, 2 constructors, long range detector, spotlight, and o2 station. This HV is specificially designed to also fill the role of a miner and enhanced utilty once you reach player level 10. Many of the screen shots show this with player level 10 upgrades such as drill modules and turrets. It does not come stock with them however keeping this at a player level 5 unlock.

Upgrading this HV at player level 10:

At player level 10 it is designed to mount 6 drilling modules as well as a back door, HV med station, and has 2 turret mount points. It has a tiny sealed back room with oxygen, however no back door is mounted by default do to the player level 10 requirements for a door. It does not work well with a shutter door as it traps you in the back room if you use the clone generator. Here is a list of items you would want once you reach player level 10:

6 Drill modules
1 Medic Station
1 Manual door – This will seal off the back room and it already has an o2 ventilator
2 turrets (Anytime is good for these depending on what type)

Mining:

As a miner, this vehicle is agile and short allowing for easy turning and maneuvering in mining tunnels. It has more than enough RCS and power as well as a hover jump booster. It was built and used in survival gameplay and fined tuned, especially for mining and fuel efficiency. It also has two constuctors to allow you to produce bio fuel and process ore in the field.

Features summary:

1. Unlocks at player level 5
2. Very inexpensive, requires no rare materials, and quick build time.
3. 2 constructors, 1 fridge, armor rack, 4 large storage boxes, 1 ammo boxes, 1 havest box
4. Long range detector and spotlight
5. Clone Generator
6. Designed space for medic station (Player level 10) in backroom
7. Designed space for 6 drill modules (Player level 10) on front in a standard bore spread.
8. Hover booster
9. Oxygen and o2 dispensor (Once back door is added at player level 10 the tiny back room is airtight)
10. Two turret mount points (Turrets not included)

I hope you enjoy!

Modded versions by other authors:

Scarab-SHM N-25MOD by =NeO=
https://steamcommunity.com/sharedfiles/filedetails/?id=1453311779

For other creations please visit my steam workshop or "Military Survival Collection", link at top of post.