Better Racial Wards
A simple and small buff to the ‘Racial Wards’ that are located at the top of skill trees and are maxed out with a single point. It felt too generic a buff considering the effort put into the Buff names and the descriptions so I added a secondary effect, or improved the primary effect one that i tried to link with the description text as closely as i could. Here are the buffs (you can also see the changes in the pictures):
List of Additions
- Ward of Loec (High Elves/Wood Elves): +15% Missile Block Chance
- Ward of Hoeth (High Elves/Wood Elves): -10 Enemy Winds of Magic Starting Amount
- Speed of Asuryan (High Elves): +5 Melee Defence, +15% Speed
- Lileath’s Blessing (High Elves): +15 Winds of Magic Power Reserve
- Isha’s Blessing I (Ariel): -10 Enemy Winds of Magic Starting Amount
- Telekinesis (Slaan Mage Priests): +30% Missile Block Chance, +20% Missile Resistance (from 15%)
- Protection of the Old Ones (Lizardmen): +15% Speed
- Reptilian Resilience (Kroxigor Ancients): +10% Missile Resistance, +5% Health (from 10%)
- Agility of the Lizard (Lizardmen): +2 Melee Defence, +10 Charge Bonus
- Ward of Khaine (Dark Elves): +5% Weapon Strength
- Ward of Hekarti (Dark Elves): +5 Winds of Magic Starting Amount, -5 Enemy Winds of Magic Starting Amount
- Hekarti’s Blessing (Morathi): +15 Winds of Magic Power Reserve, +5 Winds of Magic Starting Amount, -5 Enemy Winds of Magic Starting Amount (she already innately has 25% Magic Resistance)
- Hekarti’s Blessing (Supreme Sorceress): +15 Winds of Magic Power Reserve
- Greater Ward of Khaine (Crone Hellebron): +10% Weapon Strength, +20% Missile Resistance (from 20%)
- Greater Ward of Khaine (Tullaris Dreadbringer – Mixu’s Legendary Lords): +5% Weapon Strength, +2 Melee Defence, +10 Armor
- Champion of Khaine (Crone Hellebron): +10 Armour, +2 Melee Defence
- Bride of Khaine (Death Hag): +10 Armour, +2 Melee Defence
- Tougher than he Seems (Skaven Master Assassins): +20% Fire Resistance, +5% Health (from 10%)
- Sneaky (Skaven): +10 Charge Bonus, +2 Melee Attack
- Tricksy (Skaven): +2 Melee Defence, +10% Speed
- Warp Tokens (Skaven Caster Lords): +13 Starting Winds of Magic, +13% Miscast Chance
- Tenacity (Vampire Coast): +10% Magic Resistance, +5% Health (lowered from 8%)
- Lucky Charm (Vampire Cost): +5% Physical Resistance
- Haunter of the Dark (Mournguls): +20% Missile Resistance
- Insatiable Hunger (Mournguls): +15 Bonus vs Infantry
- Evanesce (Mournguls): +10 Winds of Magic Starting Amount
- Returned in Madness (Tomb Kings): +15 Charge Bonus, +10% Physical Resistance
- Embalmed in Elixir (Tomb Kings): +5% Health, +20% Fire Resistance
- Ceremonial Bandages (Tomb Kings): +20% Missile Resistance
- Sigmar’s Ward (The Empire): +5% Health
- Righteous Fury (The Empire): Frenzy (replaces Melee Attack bonus)
- Blessing of Ulric (Vorn Thugenheim – Mixu’s Legendary Lords): +5% Weapon Strength
- Stag’s Leap (Warrior Priest of Taal – Mixu’s Legendary Lords): +15% Speed
- Rune of Grimnir (Dwarfs): -15% Vigour Loss Reduction
- Dodgy Geezer (Greenskins): +15% Missile Block Chance
- Slimy Shanks (River Troll Hag): +5% Health, +20% Fire Resistance
- Lady’s Mantle (Bretonnians): +5% Speed, +10 Charge Bonus
- Shadow Hide (Beastmen): +2 Melee Defence, +10 Armour
- Uncanny Senses (Beastmen): Doubled Spot Distance
- Gnarled Hide (Minotaurs): +15 Armor, +10% Missile Resistance
- Ward of Chaos (Warriors of Chaos and Norsca as well as Fimir, Trolls, Rotbloods and Chaos Dwarfs): +15 Armour
- Miasma of Despair (Fimir): +15 Armour, +10% Physical Resistance
- Eye of the Balefiend (Fimir): +5 Winds of Magic Starting Amount
- Grave Ward (Vampire Counts): +10% Physical Resistance
- Ghostly Howl (Banshees): Enemy Leadership: -4 in local region
- Myrmidia’s Ward (Cataph’s Southern Realms): +10% Physical Resistance
- Blessing of the Goddess (Templar of Myrmidia – Cataph’s Southern Realms): +5 Melee Defence, +10 Armor
- Djinn’s Protection (OvN: Lost Factions, Araby): +10% Physical Resistance
- Ward of the One (OvN: Lost Factions, Araby): -15% Vigour Loss Reduction
- Protective Charms (OvN: Lost Factions, Albion): +15 Armour
- Trained Reflexes (OvN: Lost Factions, Albion): +15% Missile Block Chance
- Ursun’s Ward (ER: Kislev Reborn): +5% Weapon Strength
- Gut Plate (Expanded Roster: Ogre Kingdoms): +15 Armour
- Thick Skin (Expanded Roster: Ogre Kingdoms): +10% Physical Resistance
- Amazonian Agility (Expanded Roster: Amazons): +5 Melee Defence
- Enchanted Skins (Expanded Roster: Amazons): +5% Ward Save
Skills Added to Characters
- Teclis (Ward of Loec)
- Alarielle (Ward of Loec and Ward of Hoeth)
- Archmages (Ward of Loec and Ward of Hoeth)
- Spellweavers (Ward of Loec and Ward of Hoeth, this includes the Spellweavers added by Wood Elf Magic – Lore of Athel Loren)
- Naith the Prophetess (Ward of Loec, the lord is from Mixu’s Legendary Lords 2)
- The Fay Enchantress (Lady’s Mantle)
- Grak Beastbasha (Dodgy Geezer, from Wez Speshul)
- Savage Orc Warbosses (Dodgy Geezer, from Wez Speshul)
- Savage Orc Great Shamans (Dodgy Geezer, from Wez Speshul)
- Savage Orc Big Bosses (Dodgy Geezer, from Wez Speshul)
- Volkmar and Arch Lectors (Righteous Fury, their version also grants +15% Weapon Strength for Flagellants in their armies)
Total War Warhammer 1 Version
Total War Warhammer 3 Version
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.