Universal BUG Fixes Mod Integration
This mod is an integration of various vanilla bug fix mods in steam workshop, together with some extra fixes by myself.
Everything of original mods belong to its authors. Thanks to them for their great mods.
You’d better fix these bugs as fast as you can, Stockholm Paradox donkeys.
Simplified Chinese and English are supported. In other languages unlocalized codes may occur.
1. Subscribe this mod.
2. Put this mod above most mods in playset, but below USA flavors. (Since they often inherit the vanilla bug of stuck commanders in USA west border expeditions)
3. Launch game and enjoy.
1. This mod is a complete integration of several bug fix mods. Do not activate the original mod after enabling this mod.
2. Only integrate the bug fixes of the vanilla game.
3. Only integrate bug fixes that everyone considers to be bugs, such as variable name typo, trigger error, parentheses mismatch, numerical overflow, garbled text, mismatch between code and text description, correction of incorrect/ambiguous display, and event/log errors In effect, the BUG of historical places and famous names is misspelled.
– Fixes for which are just "unreasonable" but don’t have explicit text/code bugs won’t be added to this mod. Things like combat width modification, trade price inversion modification, removal of clouds, or removal of city models will not be added. You can additionally subscribe to those repair mods.
– Fixed the display bug of the construction sector
– Expeditions Fix (fixes the bug that the expedition generals are trapped forever. Modification: reduce the difficulty of the original western US expedition that is almost impossible to succeed)
– xT data overflow fix: including xT’s gold reserve cap overflow fix ("fixes" the gold reserve cap overflow at the cost of changing the gold reserve from 20% of GDP to 100% when GDP is too high. Modification: Implemented the original on_action Changed to journal_entries implementation to improve compatibility) and xT’s political power overflow fix (both wealth and votes political power changed to ~5% of vanilla)
– Journal Entries for Engines Fixed
– Fix code error in city types (fix missing closing brace in gfxmapcity_datacity_types)
– Scotland Yard journal Fix (fixes Scotland Yard journal trigger condition)
– [Tutorial] How to disable mods mid-save and some fixes
– Rounded Numbers Fix
– Subject Tax Fixes (fixes inconsistency between actual tax rate and text description of subject countries)
– Map the Western Frontier FIXED (Fixed the bug that the variables were not cleared after the end of the American Western Expedition, and integrated other American mods to fix this and cleared more variables)
– East India Company – Doctrine of Lapse FIX (fixes mismatch between East India Company decision cooldown and text description)
– Constantinople strait fix
– OpenMarketFix
– Chinese character name fix. (Aixinjue Luo Minning, Luo Bingzhang, Yuan Shikai)
– The localization repair of the unified candidate country judgment conditions (the original version has a bug caused by labeling CountryFormation as COUNTRYFormation)
The bug fixes for this type of mod are already fully covered by the fully integrated mod or the vanilla game and do not need to be specifically integrated/enabled. Only some of them are listed here.
– Bug fix (it itself is just a modpack, nothing new)
– Stuck Expedition Fix (Expeditions Fix includes its functionality and works better)
– Various political power overflow repairs and gold reserve overflow repairs
– Interim Fix Patch Temporary repair patch (Paradox’s vanilla version has been repaired)
– AI raw materials and aggressive patches (Paradox’s vanilla version has been fixed)
– 100 Stars Achievement Fix (Paradox’s vanilla version has been fixed)
– Berlin meeting achievement repair (reduce error) (Paradox’s vanilla version has been repaired)
– Protectorate_fix etc (Paradox’s vanilla version has been repaired)
Revisions:
Old revisions of this mod are available below. Click the link to download.
