Phoenix Rising Better Enemies
Various Enemy and AI adjustments aimed at making tactical combat more challenging and tactical, made by Phoenix Rising Mod Team
– Various Improvements of Enemy AI and abilities to make enemies act "smarter"
– Various Adjustments of Enemy perks and stats to make many of them more difficult to fight against
– Adjusted base Perception value of all humans as well as equipment modifying perception, to make detection feel slightly more realistic (no more 60 tiles spotting through tiny hole in the wall)
You can toggle most changes to enemies from CONFIG
AI CHANGES
1. Humans are no longer obsessed with healing Thereselves
2. Tritons with Bloodsucking arms will use their fireamrs more often
3. Enemies with Dash and Melee Weapon will use Dash
5. Skylla will no longer use recover infinitely when recieving a lot of virus
6. Human Enemies can now use Electric Reinforcements and Mind Crush skills
GENERAL CHANGES
1. Pandoran Evolution:…………..Add Arthon Gunner, Triton Wretch and Triton Footman to starting enemies. Removed Triton Strangler. (warning, this may lead to slightly faster than usual enemy evolutions)
2. Humans: Default perception 35 -> 30……….. adjusted many equipment to grant less perception, Aksu helmet also grants +2WP
3. Arthons and Tritons: …………………. reduced willpower slightly (~5 WP) for many of the higher level enemies
4. Forsaken and Pure:……………Can deploy all levels of troops (no longer connected to faction research), slightly reduced deployment cost of Pure and Forsaken units (Default OFF)
5. Humans…………….Setting added to only allow min lvl3 faction soldiers, including enemies and recruits (Default OFF)
ARTHONS
1. Arthon Scourge…………….Bloodlust
2. Arthon Tyrant………………..Speed 12 -> 18
3. Arthon Shieldbearer………..Gains Close Quarters Evade (25% Damage Resistance within 10 tiles, prevents limbs from being disabled with regular damage within range of 10 tiles), +4 Speed
5. Arthon GL……………………ER 11 -> 15
6. Arthon Acid GL…………….Acid 10 -> 20, ER 11 -> 15
7. Arthon Evolved Acid GL………..Acid 20 -> 30
8. Arthon Shieldbearer Prime……Replaced Armored Head with Spitter Head
TRITONS
1. Triton Paralysing Arms………..Paralysis value 4 -> 8
2. Triton Evolved Paralysing Arm….Paralysis value 6 -> 16
3. Triton Hitman and Marksamen……Gain Extreme Focus
CHIRONS
1. Chirons……………………………….Ammo slightly Increased for all Chirons.
2. Worm Chirons…………………………………….Increased Shock Value when operative is hit by worm launcher 120 -> 240
2. Acid Abdomen Chirons……………………………… Acid Damage Value Increased 10 -> 20
5. Chiron Fuji, Nergal, Phthisis, Phasis (Melee Legs)…….Speed Increased 12 -> 20 (this is to prevent weird behaviour)
SIRENS
1. Siren Psychic Scream Ability…..Psychic Scream AP reduced to 1 and can only be used once per turn
2. Siren Acid Spray…………….Adjusted cost and priority so it is used more often
3. All Sirens………………….Tail Armour 20 -> 30 (except Armis), All Siren Perception increased 30 -> 38
4. Siren Banshee………………..Replaced Buffing Head (Frenzy) with Screaming Head (Psychic Scream), WP 36 -> 42, Stealth 0% -> 50%, Speed 21 -> 25
5. Siren Armis…………………Gains Ignore Pain. Unlocks instantly if the player has researched Advanced Laser Weapons
6. Siren Injector Arms…………..Viral Value Increased 6 -> 10
SCYLLAS
1. Skylla……………………..All abdomen armor value increased to 60, Gains Acid Resistance, WP increased by +150, Can now trample over small enemies (worms, spider drones etc) various AI adjustments to match
2. Skylla with Blaster Weapon…….Attack is changed to instant, damage 80 – > 40, Shred 30 -> 3, can only be used once per turn, various tweaks to AI to make this behaviour possible
3. Skylla Smasher……………….Gained 8 Paralysis damage
4. Skylla Smaragdus (Crystal Scylla from LOTA)……………..Gained Mind Control
OTHER
1. Mindfragger……………….Gains Acid explosion (acid value = 10) with 1 tile radius
2. Worms…………………….Speed increased to 9 (from 6), Gain Shred 3, Food and Mutagen reward when processing captured worms decreased significantly
3. Sentinels and Eggs………….Surveillance radius Increased by 50%
4. Acherons……………………. Call Reinforcements WP cost increased 5 -> 10
CREDITS
Designer: Belial
Programmer: Dtony
Special Thanks to: Mad Skunky
Noted Thanks to JarnoMikkola for some code