High Elves Tech-Tree

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Author: Decky

Last revision: 27 Mar, 2025 at 06:10 UTC (3)

File size: 958.15 KB

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Description:
What does this mod do?

The mod adds over 50 new technologies and new Unit-Abilities and some more… to the High Elves Tech-Tree.

DESCRIPTION

Completely technologies with new effects have been added to the vanilla tech-tree.
New technology groups were created (at the middle of the tree). Outpsot Units, Resistance and Abilities. See Pictures.
As already mentioned new abilities and attributes were added.
Improvements have been added for economy and, of course, for the units.
Regiments of Renown geht upgrades too and get an increase capacity (+1 per unit).

Abilities:
The Ability Tech-Group includes 6 Technologies:
Improved anti large for Spearmen units.
Add Shild Barrier: for Chariots
Add Shild Barrier for Phoenix.
Add Ability: "Blessing of Elders" for most of the High Elve units (Needs 2 Techs).
Add Ability: "Elf Eye" for ranged Units (Eagle Claw too). Ability has only 2 Stacks.

Resistance:
Contains resistances for all units. (Physical-, Missile-, Magic-, and Fatigue Resistance)
As upkeep and recruitment costs are reduced in the mod tech-tree, small negative effects must be accepted for the technologies. (See pictures)

Outpsot Units:
Improvements for Outpost Units.
Just like in my other tech trees (like the Empire Tech-Tree)

For a rough overview, please take a look at the images.

Does it take forever to explore the tree now?
NO, if you want, you can research faster by quickly researching the technology to increase research speed ("Education not Knowledge" and "Powerful Education") in the bottom right tree.

Compatibility:

The vanilla technologies have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.
The mod very rarely needs an update, because CA rarely changes anything in the technologies. (I’m not aware of any case so far.) Nevertheless, I will of course try to keep the mod always up to date.
But remember… technology mods almost never need an update.
The hole Tech uses CA-Unit Sets, therefore, custom/mod units should benefit from the technologies.

Plans for the mod:

The tech descriptions are still missing, but DarknessWrath will submit them later.
In advance a thank you to DarknessWrath.

Final word:

I wish you a lot of fun with the mod.

You can find more mods here:
https://steamcommunity.com/profiles/76561198043919449/myworkshopfiles/

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.