Big Blue
The Big Blue stage from the Super Smash Bros. franchise, now redesigned into Rivals of Aether!
I’ll update the stage as time goes on.
To do list:
– A̶d̶d̶ ̶r̶a̶c̶i̶n̶g̶ ̶s̶h̶i̶p̶s̶ ̶i̶n̶ ̶a̶e̶t̶h̶e̶r̶ ̶m̶o̶d̶e̶,̶ ̶w̶h̶i̶c̶h̶ ̶w̶i̶l̶l̶ ̶s̶e̶r̶v̶e̶ ̶a̶s̶ ̶s̶t̶a̶g̶e̶ ̶h̶a̶z̶a̶r̶d̶s̶ Partially done
– Improve shading and make some tweaks to the sprites
– Add more tracks
– M̶a̶k̶e̶ ̶a̶r̶t̶i̶c̶l̶e̶s̶ ̶b̶e̶ ̶d̶r̶a̶g̶g̶e̶d̶ ̶b̶y̶ ̶t̶h̶e̶ ̶s̶p̶e̶e̶d̶w̶a̶y̶ ̶j̶u̶s̶t̶ ̶l̶i̶k̶e̶ ̶t̶h̶e̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶s̶ DONE!
– Simulate loopings and ramps on the speedway (will take a lot of time!)
Major bug list:
– Zerra makes the game E̶X̶T̶R̶E̶M̶E̶L̶Y̶ a bit laggy in this stage
– Some characters’ dash animations don’t speed up while running on the speedway (e.g.: Iroh and Nade)
– Moves that are programmed to go through platforms can bug on the speedway
– S̶o̶m̶e̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶s̶ ̶r̶u̶n̶ ̶f̶a̶s̶t̶e̶r̶ ̶t̶h̶a̶n̶ ̶t̶h̶e̶y̶ ̶s̶h̶o̶u̶l̶d̶ ̶o̶n̶ ̶t̶h̶e̶ ̶s̶p̶e̶e̶d̶w̶a̶y̶ FIXED!