France, Normandy, Omaha Beach 4.1 Fixes done 11/03/2026 (Complete Overhaul)

If you liked this item, please rate it up on Steam Workshop page.

Author: Paulsull19

Last revision: 11 Mar at 20:22 UTC (2)

File size: 495.32 MB

On Steam Workshop

Description:

10/03/2026 I have completely overhauled the map and used parts from my future "Advance from Vierville" Mod.


SINGLE PLAYER ONLY

Here is the website for the layouts of all the strong points for those that want to make beach missions on normandy

http://www.atlantikwall.co.uk/#

1: Click on the Menu button (Top left)
2: Click on France
3: Click on AOK7 Normandy
Michael Akkerman: His Knowlegde and high res detailed maps help recreate this map.

How to install:
1. Subscribe.
2. Wait for it to download.
3. Start the game, go to options/mods and activate the mod.
4. Play!


SUMMARY :

Fully scripted mission on a map I’ve been Researching, Designing and Making for some time know finally overhauled and get to release it for everyone.

I’ve researched the Defense layouts covering the beach for WN70, WN71 and WN72 and have them pretty well designed into my map closest you’ll find in the workshop for any Men Of War Games thanks to the website linked above. Behind the beach mainly directly behind and Vierville its self Is based on Hell let lose map.

Based on Omaha Beach and covers three sectors Charlie, Dog White and Dog Green which saw some of the fiercest resistance from the German Defenders. Omaha Beach is an Iconic part of World War II and anyone that know’s anything about D-Day Omaha Beach is sure to cross there mind first!


DESCRIPTION :

Map is big but not massive extends twice as you progress. Has four strong points WN70, WN71, WN72 and WN73 all have there respective number of weapons and equipment except WN70. Total of 11 flag capture points, 8 Objectives, Player Reinforcements, Enemy Reinforcements, Custom Bunkers made with the Gem Editor resources and Scripting with small bit of camera work as can be annoying when your in the middle of fighting and then get dragged away.


DEFENDERS EQUIPMENT (BEACH DEFENSE ONLY) :

  • Mortars = 7
  • Machine Guns Total (Not all can target the beach its self ) = 35
  • Anti-Tank Guns (cal 88mm 75mm and 50mm) = 4
  • Infantry Field Gun = 1
  • Infantry? = 100+

PLAYER EQUIPMENT (BEACH INVASION ONLY) :
  • LCA = 6 (4-6 Wave’s of 2-6 boats, 5-8 mins loop time)
  • LCVP = 2 (2 Wave’s of 2 boats, 5-8 mins loop time)
  • Tanks = 4 (4 come in the first wave then 6 can be called in by getting Radio to the sea wall for cover)
  • Infantry = 180 – 180 -240 each wave is that necessary (YES) Total around 1260 – 1360

BEACH HEAD Enemy :

German Units are dug in in multiple locations spread out have a few Anti-Tank Guns be careful they have range and will shoot on sight 😉

Enemy starts to send reinforcements in only after you capture the flag 4 just before Vierville . But those reinforcements get stronger after you start to capture Flag 6 and 7 Strongest tank they have is Panthers and Tigers but only they spawn once knock them out they have no more Stugs, Puma 50MM and Panzer IV are what will spawn always at different times with Infantry Squads maybe 2 3 squads at a time will advance and recapture flags and man emplacements not destroyed so be aware.

BEACH HEAD Player :

After you capture flag 4 it will open up the only road leading off the beach on this section of beach was only D1 Exit for vehicles. Infantry have a good few exits climbing the bluffs etc. Only then can you drive inland when you secure flag 4 but mines are present so be careful with Armour. You have a sapper units available for mine clearing. You can view the units you can bring in later just cant spawn any until you’ve captured the Strong Points. Once you capture Flag 4 take that time to set up defenses where ever you are not pushing so you don’t let enemy troops capture flags as you are pushing somewhere else

  • Infantry = YES!
  • Support = YES!
  • Armour = YES!
  • Tank Destroyer = YES!
  • Special Equipment = YES!
  • Artillery = Not implemented yet

WHAT YO EXPECT :

Expect to have high death toll from the first wave was in real life second wave will fair better as you will have taking out some emplacements before they start to arrive which is about 7 mins later . Assault waves will have around 4-6 waves. Cover is limited Sea wall gives best protection from MGs but Off map Artillery will zero in on you and hit troops at the sea wall.

A lot of micro managing Infantry First wave only has way points to the obstacles! The follow on waves have way points up to the sea wall after that its up to you to manage there movements. Difficulty modes vary the battle field and what spawns so be aware wont change the reinforcements much wont be 10 tigers coming at you or anything like that just different weapons spawn at certain points some weapons have two spawn points that they have a chance to spawn at either every new game.

WHAT TO DO:

Smoke places you intend ENGINEERS to breach first before sending them to cut the wire. Explosives and WIRE CUTTERS only work at the WNs tanks can not drive through them.

Send multiple units at the same time to get to the bluffs, UseTanks to kill/destroy emplacements. Tanks should knock out AT Guns first so they don’t get taking out them-self’s.

Focus on one Strong point at a time WN70 and WN71 Strong Points first decide which one you want to attack first? .
You will need Engineers to breach any wire at the beach defences only. When tanks arrive be aware of the 4 Anti Tank guns they are placed in there original locations and cover all parts of the beach so don’t put Sherman’s on free move mode they will get knocked out. Take out the Anti-Tank Guns first then focus on MGs.

WHAT NOT TO DO :

Don’t Attack everywhere at once (Expect to lose 500-800 men before you finally clear the Strong Points)
Don’t keep infantry in the same spot for to long. (Mortars will zero in on you)
Just cause there is only 7 Mortars placed at certain positions don’t underestimate them they were placed in these positions in real life and can target every part of the beach area.


Will be thankful for bug reports or just basic stuff.

Credit to
Author: Michael Akkerman – Maps
Assetpack by AKR3D – https://steamcommunity.com/sharedfiles/filedetails/?id=3479793575
(More) complex trenches by axel.m54140 – https://steamcommunity.com/sharedfiles/filedetails/?id=3060239582

Hope you enjoy

Paul


Download
Revisions:

Old revisions of this mod are available below. Click the link to download.