Knox’s Proficiency Plugin: Skirmisher Sentinel

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Author: KnoxAHHHHHHHHHH

Last revision: 7 Jan, 2025 at 20:09 UTC (3)

File size: 1.72 MB

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Description:

Introducing the Skirmisher Sentinel, the third of 4 pseudo-hero units. This class is not meant to be a replacement to the Proficiency Skirmisher, but to be used along side the Proficiency Skirmisher. The Skirmisher Sentinel is intended to be a variant of the Skirmisher with only one (intentionally) existing in the entire campaign.

Unlike any defender, the Skirmisher Sentinel covers their allies in the field with their Cannon and Ripjack, using Suppressive Capabilities to hold the line and harass their enemies.

(As of 11/28/23, no longer requires Proficiency Skirmisher)

How to Acquire:

The Skirmisher Sentinel can only be brought into the field by using one of two current methods.

Note: These are ways to GUARANTEE that you get the class, if you’re lucky, you can get it from promoting rookies.

Proficiency: Experimental Heatsink (Variant of Heatsink)

Rank 1:

  • Gain the ability to Gain Heat (8 Heat).
  • Lose 1 Heat when using Grapple Abilities.
  • Shooting your Cannon provides 1 Heat (2 with Reaction Fire) .
  • Ripjack Damage increases with Heat Stacks.
  • Gain +7.5% Crit Chance for your Ripjack per Heat Stack.

Rank 2:

  • Gain Justice – Pull an Enemy towards you.
  • Automatically Overwatch after firing your Primary Weapon with a Standard Shot.

Rank 3:

  • Gain Wrath – Pull yourself towards an Enemy.

Class Trees:

Battlelord – Perks that provide the Skirmisher Sentinel Suppression Abilities.
Warlord – Perks that grant the Skirmisher Sentinel Defensive Capabilities.
Champion – Perks that improve the Skirmisher Sentinel’s Assault Capabilities.

Battlelord:

  • (Sq): Experimental Heatsink
  • (Cpl): Suppressing Fire
  • (Sgt): Danger Zone
  • (Lt): Pin ’em Down
  • (Cpt): No Man’s Land
  • (Maj): Withering Barrage
  • (Col): Zero’ed In – (Requires Withering Barrage)

Warlord:

  • (Sq): Sustained Fire
  • (Cpl): Covering Fire
  • (Sgt): Emplaced
  • (Lt): Marauder
  • (Cpt): Retribution
  • (Maj): Stationary Threat
  • (Col): Locked Down – Activate to Hunker Down for 2 turns, reload your weapon, gain up to 6 Heat, but cannot move for 2 turns. Requires Cover to activate.

Champion:

  • (Sq): Vent Rounds – Fire a shot from your Cannon that does not use ammo, but instead costs 2 Heat.
  • (Cpl): Larger Magazine – Gain +2 Mag Size, but -1 Mobility.
  • (Sgt): Integrated Auto-Loader – Reload 1 round for 1 Heat, free action.
  • (Lt): Rubber Rounds – Fire a shot that Disorients the target, does not use ammo, costs 3 Heat.
  • (Cpt): Whiplash
  • (Maj): Hollow Point Rounds – Fire a shot that Bleeds the target for 3 damage per turn, but has -5 Armor Pierce, does not use ammo, costs 5 Heat.
  • (Col): Hidden Reserves

XCOM:

  • (Sq): Ripjack Strike
  • (Sq): Integrated Grapple
    Only one of the following abilities will appear at Colonel AWC.
  • (Col): Incendiary Rounds – Vent Rounds now sets the target on fire for 2 damage per turn.
  • (Col): Full Metal Jacket Rounds – Vent Rounds now Pierces 5 Armor and Ruptures for 1 damage.
  • (Col): Lightning Rounds – Vent Rounds now deals extra damage to Robotic enemies, stuns for 1 action, and strips Shields.

This class comes with 12 different AWC perks in the XCOM tree, improving how the Skirmisher Sentinel is played.

GTS Perks:
  • None – There is only meant to be one Skirmisher Sentinel

Compatibility:

Issues/Conflicts:
  • Marauder doesn’t affect custom abilities.
  • When using "Locked Down" there is a chance you keep 1 mobility, only if you have Mobility bonuses (like Travel Light).
  • "Larger Magazine" shows up twice in Passives during Tacticals, this is because it’s applying the Ammo Bonus and Mobility separately.

Credits:
  • Shiremct, MrCloista, and Dies Irae – I learned a lot by looking into the code they have made and learned how to make my own class because of it, they all make really cool Proficiency Classes.
  • Everyone’s mods that mine requires – Literally couldn’t exist without them, they are talented modders.
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Revisions:

Old revisions of this mod are available below. Click the link to download.