Ultimate x10

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Author: An Rurn

Last revision: 14 Jun, 2024 at 12:47 UTC (6)

File size: 5.37 MB

On Steam Workshop

Description:

Works for 1.37
A lot of times ten mods are either outdated or not extensive enough for me, so I made my own. 🙂

Description

Multiplies (almost) every instance of (almost) every modifier in the game by ten.

A full list of everything multiplied:

  • Advisors
  • Age Bonuses
  • Buildings
  • Centers of Trade
  • Decrees
  • Defender of Faith
  • Estates Mechanics
  • Event Modifiers
  • Province Modifiers
  • Triggered Modifiers
  • (Some) Static Modifiers
  • Factions
  • Federations
  • Fervor
  • Flagship Modifications
  • Governments
  • Great Projects
  • Hegemons
  • Ideas
  • Imperial Reforms
  • Institutions
  • Leader Personalities
  • Mercenary Companies
  • Naval Doctrines
  • Parliaments
  • Policies
  • Professionalism
  • Religions
  • Revolutions
  • Ruler Personalities
  • State Edicts
  • Subject Upgrades
  • Technologies
  • Trade Company Investments
  • Trade Goods
  • Trading Policies

Main Exceptions:
  • Force limit
    – Makes the game too laggy
  • Fort level
    – Makes some sieges impossible
  • Terrain
    – Affects way too many different things and is just obnoxious to play around
  • Estate influence
    – Too easy to get to 100 influence and screw your nation
  • Estate loyalty
    – Since influence isn’t multiplied, loyalty isn’t multiplied either for some semblance of balance
  • Local movement/disembark speed
    – Can make provinces completely inaccessible (global movement speed is still multiplied)
  • Traders
    – Makes getting an income of millions too easy, resulting in integer overflow
  • Prestige, legitimacy, power projection, stability
    – Too easy to maintain these at max level for the entire game
  • Military technology
    – Too ridiculous at times 10, so it is times 2
  • Base dev cost reduction
    – Can make provinces free to develop indefinitely, so it is multiplied by 2 instead of 10 (regular dev cost reduction is still times 10)
  • Diplomatic relations
    – Makes tediously large alliance blocks, so it is multiplied by 2
  • Diplomats
    – I don’t like having a bunch of diplomats around, so it is multiplied by 2
  • Election cycle
    – Can make an election happen every day, so it is multiplied by 1.5 instead of 10

Future Updates

The goal I had when I made this was to make updating it (and creating it) as fast and painless as possible, so I made a Python script to write all the files for me. This (hopefully) means that updating it will be as easy as running the script again.

Also if you want to make your own version and you know Python you can find the scripts I used here [github.com] and modify them to get whatever outcome you want.

Also also, if you want to use a previous version of the mod for an outdated save, look here [www.dropbox.com] to download it, though it will take a little bit of effort to get working.