Half-Life 2 + Gmod breakable props
AS OF 20.06.2023:
THIS FATALLY OBSOLETE ADDON PROVIDES A POOR DESTRUCTION IMITATION OF MODELS FROM Half-Life 2 and Garry’s Mod AND IS HERE FOR AN INTRODUCTION PURPOSES, NOT FOR REGULAR USE.
UPDATE DEVELOPMENT STARTED FROM 9 February 2025 г., 17:17:15 (exactly the moment the folder with the newest content was created)
20 / August / 2023 – MY MAIN WORKED SSD IS DEAD AND I LOST ALL MY FIRST WORK PROGRESS WHICH STARTED FROM 27 July 2022. ITS A FATALLY TRAGEDY, NEVER DON’T BUY A-DATAs SSD – ITS A F@CKING TRASH. I WILL COUNTINUE MY WORK ON THE UPDATE, BUT RELEASE DATE IS UNKNOWN, SORRY GMODED DESTRUCTION FANS…
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WILL NOT REQUIRE 3RD PARTY AND HL2/Ep1/Ep2/Gmod CONTENT.
- WILL NOT BE LUA-BASED (EXCEPT THE SPAWN LIST).
- WILL NOT CHANGE THE ORIGINAL MODELS.
- EACH MODEL WILL HAVE A DIFFERENT AMOUNT OF HEALTH.
- DEBRIS OF EVERY DESTROYED MODEL WILL HAVE ADDITIONAL HEALTH (SPECIFIC TO WHAT STAGE OF DESTRUCTION THE MODEL IS IN).
- DEBRIS OF EACH DESTROYED MODEL WILL BE AUTOMATICALLY REMOVED AFTER A CERTAIN REAL TIME PERIOD(OPTIMIZATION IN PROGRESS).
- MANY DEBRIS OF EACH BROKEN MODEL HAVE LIMITED PHYSICS(OPTIMIZATION STILL IN DEVELOPMENT).
- ALL DESTRUCTIBILITY WILL BE SYNCHRONIZED ON THE HOST(SERVER) SIDE, THE DESTRUCTION WILL BE SEEN TO ALL PLAYERS.
- SOME DEBRIS OF THE DESTROYED MODEL WILL BE HAVE INSTALLED ANIMATED PARTICLES ATTACHMENTS.
- SUPPORT EXPECTED + STATIC SUB-CATEGORY.
Static in my (and already your) understanding is when certain parts of the pieces do not move (freeze) after the destruction of the model, such pieces from the main model have collision physics and never disappear if they are not completely destroyed. Such props can be treated in a special way and create interesting things.
This category of statics includes mainly those models that I considered necessary. After all, it makes no sense to make a bottle, the pieces of which will hang in the air, when, like the bar counter from which this bottle was taken, is better suited to be "frozen" (that is, become static) before / after the destruction(s). - THE WEIGHT VALUE OF EACH PROP AND DEBRIS AFTER DESTRUCTION WILL BE ADJUSTED TO AVOID AN EXCESSIVE LOAD ON THE GAME ENGINE.
- CEASE FIRE SCRIPT WILL BE INTRODUCED WITH MY EDIT(I WILL NOT PUT SCREAMERS AND VIRUSES) TO AVOID LOADING THE GAME ENGINE.
- MANY EXPERIMENTAL PROPS WILL BE REMOVED (THAT ARE NOW A DEMO OF FEATURES) WHICH WILL BE PUBLISHED SEPARATELY IN THE FUTURE WITH EDIT.
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Nicolai Seven – your nightmare main owner, creator.
Zya The Infestor – tester
Valve – HL2 assets.
Facepunch Studios – Gmod assets.
Battlefield: BC2, 3 and 4 – my inspiration.
Gmod Lua Wiki[wiki.facepunch.com] – Help with spawnlist creation.
Crowbar Source tool – a very good compile/decompile program.
Milkshape 3D[www.milkshape3d.com] – ez editor.
kHED – hardcore editor.
Notepad++[notepad-plus-plus.org] – .qc edit
Google Images[images.google.com] – sample textures for some models.
Comments open, but don’t use it like a chat. It will be strongly moderating by me. So, if you have questions about addon, let me now!