Lily’s Bretonnia Overhaul – Unit Pack Submod

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Authors: Dead Baron, Zaylidin

Last revision: 2 Oct, 2025 at 16:06 UTC (29)

File size: 8.81 MB

On Steam Workshop

Description:

Sons and Daughters of Fair Bretonnia! Unite the realm with these brand new Bretonnian Units!

This mod requires my overhaul mod in order to work otherwise you will crash-to-desktop. Nasty.
Also, put this submod above the main overhaul in the load order.

Get my Bretonnia Overhaul here:


New Units:


Men-at-Arms (Polearm & Shields)
• Cheap Melee Infantry with an Anti-Large bonus. They deal less damage but have shields and more melee defence when compared to the regular Men-at-Arms (Polearm)
• Available at a Tier II Barracks.


Men-at-Arms (Axes)
• Cheap Melee Infantry with armour piercing attacks.
• Available from Tier I Barracks.


Men-at-Arms (Hammers)
• Melee Infantry with strong armour piercing attacks.
• Applies the Shocked effect to enemies, reducing armour and leadership.
• Available from Tier II Barracks.


Men-at-Arms (Longbows)
• Ranged Infantry armed with longbows trained at the Tier III barracks.
• Has a small boost to armour, leadership and melee stats.
• Pox and Fire arrow variants are available at Tier IV barracks.


Grail Pilgrims (Great Weapons)
• Shock infantry, requires nearby knights and high leadership for full effectiveness.
• Recruited from Grail Chapel.


Knights of the Realm (Swords)
• Deals significant damage to enemy infantry
• Great at soaking melee attacks when the peasants aren’t enough
• Lower damage output and weaker charges than regular knights of the realm


Field Trebuchet (Flame Projectile)
• Great at depleting morale
• Less accurate and reliable than the normal trebuchets
• Inflicts fire damage and makes targets flammable, combos well with fire arrows!
• Deals 75% more damage to buildings


Field Trebuchet (Cow Projectile)
• Moo
• Does damage over time to friend and foe alike and poisons them


FAQ
Q: Is this mod compatible with such and such mod?
A: If the mod alters vanilla Bretonnia units, buildings, effects or changes the peasant economy in any way, then you will likely experience issues.

Q: Lily, are you going to add more units? Do you take requests?
A: I’m more likely to revamp and edit the existing units than create new ones. I do take commissions for making separate mods, but I’m fussy with what I work on and I’m not as well versed as other modders with script/lua and many other aspects of modding.

Message from the Creator:

This mod has been made into a separate submod for my overhaul, as I did not want these extra units to bloat the roster for players that don’t want to use them, or would simply rather play a slightly more vanilla experience. Even I do not always want to have my own units in my campaigns.

However, for those that do want to use this mod, I have lovingly spent days balancing, editing unit models and hand drawing from (almost) scratch 3 of the 6 unit cards. This mod took me 8 days to create in total, its been a huge undertaking for a seemingly simple unit pack. I sincerely hope that the work is appreciated. Thank you so much for supporting my work and reading my descriptions, these take a lot of time too!!

Special thanks to the SFO team for the Longbow unit card.


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.

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Huge thanks to Dead Baron for teaching me Asset Editor and also providing me with the Flame/Cow Trebuchet data, making my life a little easier.

Works perfectly with Bagholder’s amazing Warband Extended mod!