[KV] Path Avoid

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Author: Kiame Vivacity

Last revision: 13 Apr, 2024 at 18:10 UTC (10)

File size: 253.32 KB

On Steam Workshop

Description:

Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won’t prevent pawns from pathing, it’ll just make them take an alternate path…

Paths made with this mod only apply to colonists, (non-hostile) animals, and friendly traders/travelers/etc. Anything that wants to kill a colonist will not follow these pathing hints.

Can be added to an existing save.

Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=33027

Direct Download:
https://github.com/KiameV/rimworld-pathavoid/releases/download/1.3/PathAvoid.zip

GitHub: https://github.com/KiameV/rimworld-pathavoid

Supported Mods:
– Save Our Ship 2 – Disable SOS2’s pathfinding

Thanks to everyone who’s helped translate this mod!
Ɲơɴɑɱɛ – German
53N4 – Spanish
Tuvka – Russian

Performance Improvement:
mszabo-wikia

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Original Author: Vendan

Supports ModSync RW