[DISCONTINUED] Sarvente’s Ministry of Internal Security [updated 18.03.2023]
A remake and expansion of my previous unit mod. Originally it was meant to be an entirely different project, but in the end I’ve decided to incorporate it into my previous file. I have learned quite a lot from that time, and used this new mod as a way of both implementing my new knowledge, as well as expanding and improving the old mod.
To use this mod, it is necessary to unsibscribe from my old Wangliang Peacekeepers mod, as they are incompatible.
This mod adds 6 new units (including RoR) and one building where they can be hired from. These units have darker theme and are meant to expand the grimdark concept of the universe.
– Wangliang Peacekeeprs
The universal tactical squad. Small numbers, high stats, high cost, limited cap of 3. Obliterate single targets but not good for direct engagements with multiple squads. Very versatile with an array of different tactical abilities.
– Zhong Yin Shen
Very fragile but extremely potent support unit. High cost, limited cap of 2. Can shut down key enemy targets and disrupt entire formations by using powerful debilitating abilities. Requires careful positioning to ensure that allies remain unharmed.
– Wangliang Crushers
Ogres with giant metallic gauntlets, capable of plowing through enemy ranks and tanking damage with their regeneration. Become enraged when below half health, receiving buff to combat stats but also becoming prone to rampage.
– Mogwai Judicators
Suppressing short-ranged unit with fragment rifles. Quickly fires volleys of incinerating fragments, damaging and slowing enemies. Very resistant to missile fire because of the unique metallic hats and can effectively survive in close combat. Can replicate Yin or Yang harmony by using Harmonic Vision ability.
– U. VI (r) "Pest Control" (RoR)
Wagliang Peacekeepers with improved combat stats and several additional abilities forcefully "borrowed" from Skaven. Overall stronger and more versatile.
– Ningyo Conqueror
Powerful melee hybrid adept at fighting both small and big units. Can be "overcharged" by scoring enough kills, entering into empowered state with enhanced attacking capabilities but reduced defense.
— Certain textures can behave weirdly. I plan to fix this problem in the future. Mostly fixed in new update.
— I have tried my best to make sure that models have no clipping or issues, but if you notice some problems, please report them in the comments.
— More units
— More variants
— Heroes
— All lore of this mod is made up and has no relation to the official GW canon.
— Balance of this mod is a subject to change.
— Please report any bugs or problems.
— creators of RPFM, Asset Editor and QtRME
— LazyIcarus for helping with texture problems.
— Corv0 for their invaluable help with custom assets.
I hope you’ll enjoy this mod!
Revisions:
Old revisions of this mod are available below. Click the link to download.