Divine Scaling 2
It’s a complete rework of how experience is distributed in Divinity: Original Sin 2. Its main purpose is to cover design needs required by Chronicles of Divinity, to balance out experience bloat that a player would receive with community created story-content. It also has two different methods of scaling enemies up to player level, depending on the player’s choice of preference. This limits the amount of work a creator needs to do when developing an addon, in terms of iterating through experience tables and combat encounters, and allows us to freely create as much extra content as we’d like, without worrying about whether or not the player is getting too much experience.
If you’re a mod author and would like to learn more about how to make use of Divine Scaling 2 for your own content, there’s more information on the Discord Channel[discord.com].
There are two different scaling modes:
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Classic Mode
Enemies scale once upon discovery, but remains at that level indefinitely. This means that the player is able to outlevel monsters during that particular act.
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Sandbox Mode
Same as classic, but enemies will always stay at the player level.
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Spell Randomizer
Adds a new random spell to every enemy, making each encounter new and different. Also often more difficult.
This is currently a beta, and you might find yourself getting either a little bit more or less experience than vanilla. To help me balance this, please report your findings and which level you’re at, and where you believe you should be at that particular time compared to vanilla. You can report this either on Discord or the website forums.
Divine Scaling 2 fixes several bugs that was present in its predecessor. The original mod was created more for a general purpose to address player requests, instead of what Chronicles of Divinity required of it. The sequel is made solely with story content mods in mind. It also removes the crashing issues by reaching levels higher than 35 (Engine limitation), by removing the ability to gain experience past level 35 altogether.
Let me know of any bugs or issues you may experience either here or on Discord[discord.com]
