Trajann’s Khorne Berzerkers
When I first saw the warriors of Khorne, I was blown away by their design. I especially got excited when I saw there was a dual-axe variant, as Khorne berzerkers are one of my favourite units in the Warhammer universe. I figured that with TWW’s ROR system we would get some kind of version of them, but so far there’s been nothing. Not wanting to wait I took it upon myself to create my own berzerkers.
They’re based off chosen with dual-weapons (naturally), and as no surprise they come with the berzerk ability. But to give them a bit more spice, they also have a higher bonus vs infantry, armour sundering attacks, and they cause fear. These buffs make these guys absolute monsters when dealing with low armoured infantry, and even against armour they can put up a decent fight. I haven’t done much testing in terms of balance, but I tried to give them an appropriate price for their power. Though even if they are a tad strong, is that such a bad thing? Khorne certainly wouldn’t think so.
They are a Regiment of Renown unlocked at level 23, and benefit from the same tech as regular Khorne chosen. Both Skarbrand and the Warriors of Chaos factions have access to them (except for Azazel, Festus, and Vilitch of course).
I am incredibly new to modding, as well as 3D modelling, so I’m open to any feedback you might have! Ultimately, I made this for fun, and as a first step into the modding rabbit hole. I hope you all enjoy, skulls for the Skull Throne!
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!
Screenshots taken using Ultimate Lighting 2.0 by Mazisky
Tabletop Caps sub-mod courtesy of Deadpool:
https://steamcommunity.com/sharedfiles/filedetails/?id=2907048780
Revisions:
Old revisions of this mod are available below. Click the link to download.