Ultra Historical Research & Education

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Authors: Hjalfnar_HGV, Caesar15, Graf Kacper, Creepcreep99, Vorondil

Last revision: 23 Mar at 09:48 UTC (22)

File size: 410.42 KB

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Description:

This mod aims to rebalance education access, literacy, innovation, tech spread, research speed, qualifications, education laws and adds historical universities on map at game start.


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Ultra Historical Research & Education is the first mod of the Ultra Historical mod series.

V. 1.0.9 compatible with Victoria 3 V. 1.5

Beware: Using this mod makes the game considerably harder for countries starting with a very low literacy value such as Russia and unrecognized polities.

  • Base education access from wealth considerably reduced
  • Upper Class and intellectual professions have a guaranted base access to education (value depends on the profession)
  • Rebalanced effects of education laws on education institution tiers to be more realistic (based on education access, IG’s political power, conversion & assimilation)
  • Tweaked starting education laws and institution lvls accross the globe
  • Literacy gives scaling bonus on military offense/defense
  • Literacy affects directly pops investment efficiency
  • Birth Rate scales negatively with literacy

As a result, you’ll see considerable differences concerning starting literacy at game start, with historicaly more advanced polities having a big headstart compared to illiterate ones.
Tribal polities like the Zulu no longer start with 20% literacy!
Japan�s historical uniqueness is also easier to achieve since its starting literacy is comparable to Western Europe as historical sources shows.
Literacy being now accurately important for military and private investment makes education even more essential.

  • Considerably reduced innovation and max innovation base values
  • Literacy directly gives innovation value (like in Victoria II)
  • Universities give smaller amount of innovation

These changes make it harder to increase innovation and encourage prioritize of education access over spamming universities. It also represent newer technologies coming from private/independant inventors on top of State-funded research.

  • Slightly reduced base value and spread from literacy
  • Considerably reduced spread from excess innovation
  • Isolation law gives massive penalty to tech spread
  • Reduced spread malus for unrecognized nations

These changes nerf global tech spread. However, tech spread still remains the best way for illiterate nations to catch up.
Powerful but illiterate nations like Russia can improve their situation by building universities over cap, but that strategy will get increased opportunity cost compared to Vanilla.

  • University size reduced with inputs, outputs, urbanization and employment downscaled accordingly (Each lvl now represents an IRL capacity of 250 students)
  • �Clerical educators� production method reduces innovation/qualifications
  • Historical universities are added on-map at game start

These changes are mostly for the sake of immersion, but also improve starting balance, making countries like UK and USA starting with an edge on Innovation, while Prussia, though starting with higher literacy, has to invest a bit more into universities to reach its full potential.

  • Pops are considerably slower to receive qualification
  • Profession have a bigger weight on qualification
  • Discriminated pops struggle a lot more to attain access to upper class and intellectual professions
  • Literacy has a bigger impact on whether or not a pop is able to get qualifications
  • Social Mobility decree nerfed to match new balance

This makes qualifications a serious aspect to consider when industrializing. In some cases it might be the limiting factor to industrialization because a mostly illiterate country will lack the highly-qualified pops like engineers to upgrade Production Methods.
It is an important reason why some countries significantly lagged behind others during the Industrial Revolution, so it has to be represented.
The change should not be felt that much in countries with high literacy, but a real issue in other places.
Doing professions logical "promotions" like peasant => laborer => machinist => engineer => capitalist works very well under this system.

Supported Languages

– English
– French
– German
– Spanish
– Portuguese
Chinese (independant submod)
– Non-supported languages have placeholders in english

Future plans

We plan to more accurately adjust the starting technologies of all polities, reclassify some techs into more relevant tiers and add more tier 1 technologies to represent better technological development differences between countries lagging behind.

Acknowledgements

Caesar15 for Techology Rebalanced mod.
Koyomim for Spanish/Portuguese translations
OPB & Doodlez for VTM.

Note about VTM compatibility

Uh series mods are mostly compatible with VTM (it might exist very minor incompatibility but nothing game breaking) but you have to place the UH series mods after VTM in your modlist.