Snek’s Kislev Units – Kislev Cannonry (Updated for 3.0)

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Author: Snek

Last revision: 16 Apr, 2023 at 23:58 UTC (2)

File size: 44.3 MB

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Description:

4/14/2023: I am no longer in a position in life to do Warhammer modding. As such, this mod’s updates will be assisted by other great modders so updates may be slow with new patches. HUGE thanks to Dead Baron and GreenPhoenix for getting this mod updated for 3.0

This mod adds three artillery units to the Kislev roster. The Erengrad Cannons, Molniya Mortars, and the Tzar Cannons


The Erengrad Cannons are smaller and lighter than Empire great cannons. They have 6 cannons to a unit, proportionally less damage, less range, and faster reload speed. They can also run and have a movement speed on par with infantry, so they’re a fairly mobile field gun. They can fire a standard shot, a chained shot that does reduced damage but has a 50% slowing effect, and a canister shot.


The Molniya Mortars are a Kislev version of the Empire Mortar (but the engine itself is actually a reskin of the Dwarf cannon). They have a standard exposive mortar shot, an incendiary shot, and an air-burst canister shot.


The Tzar Cannons are a unit capped ROR heavy caliber cannon. They have no alternative firing modes but do have a 4X multiplier against buildings which includes the siege defense towers and walls. There is a unit cap of 1 by default. The cap is increased by 1 for the Tier 4 main settlements for Kislev’s special cities of Kislev, Praag, and Erengrad, which makes for an ultimate campaign cap of 4. They hit extremely hard, have massive range, but are slow to get anywhere.

All are recruited on the Smithy building with Little Grom and get Lord Skill and Tech upgrades for Little Grom.

Submod for SFO and Zharhammer
https://steamcommunity.com/sharedfiles/filedetails/?id=2806798084

Submod for Radious
[pending]

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Revisions:

Old revisions of this mod are available below. Click the link to download.