The Path of Alchemy

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Author: Skkar

Last revision: 7 Dec, 2022 at 05:06 UTC

File size: 974.85 KB

On Steam Workshop

Description:

I particularly think that alchemy is little explored by the game. This mod tries to give more importance to those who like this path.

This mod creates a Destiny called Alchemy Path and a secondary Destiny related to the achieved Alchemy level.

I divided the alchemy levels into: Aprentice Alchemist, Novice Alchemist, Intermediate Alchemist, Advanced Alchemist, Master Alchemist,
Alchemist King, Alchemist Emperor, Saint Alchemist, Divine Alchemist, Transcendent Alchemist.

Requirement to advance:
Aprentice Alchemist > Qi Refining(I), 50 Alchemy stat (Requeres to start the plot)
Novice Alchemist > Foundation(II), created 10 pill/elixir
Intermediate Alchemist > Qi Condensation(III), 75 Alchemy stat, created 50 pill/elixir
Advanced Alchemist > Golden Core(IV), create 100 pill/elixir
Master Alchemist > Origin Spirit(V), 100 Alchemy stat, create 180 pill/elixir
Alchemist King > Nascent Soul(VI), create 250 pill/elixir
Alchemist Emperor > Soul Formation(VII), 150 Alchemy stat, create 350 pill/elixir
Saint Alchemist > Elightenment(VIII), create 500 pill/elixir
Divine Alchemist > Reborn(IX), 200 Alchemy stat, create 700 pill/elixir
Transcendental Alchemist > Transcendent(X), 350 Alchemy stat, create 1000 pill/elixir

Alchemy Path:

Lifespan -50%
When Alchemy stat reach 75:
Atk +25, Max vitality +100, Max Energy +100, Max Focus +100, Max Stamina +50, Insight +25, Charisma +25, Herb Stat +50
Every month increases the following stats by 1%:
Atk, Def, Max Vitality, Max Energy, max Focus, Max Stamina, Max Health, Max Tao Power, Max Mood, Insight, Luck, Agility, Travel Speed, Crit, Crit Rate, Physical RES, Deviation RES, Knowledge.
Every month increases in 1 Charisma and the lowest spiritual root
Every 25 points in alchemy increases max equipped elixir stacks +1 (until alchemy stat reaches 350)

Alchemist level destiny: (improves the stats below whenever you reach a new level)

limits the player to a certain realm (Studying alchemy is more important than advancing in cultivation)
Elixir quantity produced +%
Stamina cost required in alchemy -%
Every time you gain relationship in the same faction increases Charisma, Max Mood and Mood (Every alchemist has a huge number of connections)
Boost affinity change speed when NPC accept Elixir as a gift (Who refuses elixir does not need the friendship of an alchemist)
At the end of the month it increases herbs on a random tile next to the player (A good alchemist gathers his own herbs)
Increase all mission reward in % (Hiring an alchemist is expensive)
Every month increases Reputation in 1 (What’s an alchemist without a reputation? perhaps a fraud.)

Game Versão 0.8.7011

**********Description of this update**********