Danger Moodles (Disease)
BROKEN: Something was updated/changed recently that has broken the ability to check the blood level of clothing and/or tile squares.
This mod expands on the Moodle functions to provide a more realistic challenge to the player’s environment. (does not effect zombie infection)
Characters that hang around corpses and bloody areas or wear clothing that gets too bloody have a chance of catching a disease and becoming sick. Traits like "Resilient" and "Prone to Illness" will effect those chances and the severity of the disease. Likewise, wearing face coverings or a gas mask will help keep the player character from getting sick.
***UPDATE: The formula for the likelihood of a player character getting sick from blood exposure has been reworked from the old random variable to a D&D inspired D-20 system. It still utilizes the "Resilience" and "Prone to Illness" traits but now it also takes into account a character’s personal protection equipment. Characters wearing a face covering (for example a bandana mask or a medical mask) will gain a better chance of resisting sickness. Characters wearing a Gas Mask will have even better chances of resisting. A character with the "Resilience" trait that is wearing a Gas Mask has the highest chance of resisting sickness. A character with the "Prone to Illness" trait that has no face covering has the lowest chance of resisting sickness.
***All "Danger Moodle" mods work in build 40/41 and are multiplayer compatible.
***All "Danger Moodle" mods can be added or removed to an already started game safely.
If you like what I do and want to show your support then consider checking out the Early Access of my 90’s style indie JRPG "Neverspring Chronicles" here on Steam. I would be eternally greatful and could use the confidence boost!
https://store.steampowered.com/app/1747220/Neverspring_Chronicles/
Tags:Gameplay,Balance,B40,B41,Hardmode,Multiplayer,Realistic
Workshop ID: 2686812368
Mod ID: DangerMoodlesDisease