Reiksguard Griffon Knights
This mod is a port of my Reiksguard Griffon Knights unit from Total War Warhammer 1 & 2. I hope you enjoy using it but feel free to tell me what you think and leave constructive feedback so i know what’s good and where things could or should be improved 🙂
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This mod adds another unit to the Empire’s Reiksguard Order:
Reiksguard Griffon Knights
"The Reiksguard’s answer to the growing threats around the Empire. The newly formed griffonrider regiment strikes fear in the hearts of the Emperor’s enemies, when their mighty war griffons descend upon them."[[/i]
Pros:
- Griffons
- Great mobility
- Forcefull impact when landing
- Devastating area attacks against infantry
Cons:
- Small regiment size because taming griffons is a long and expensive process
- Vulnerable if left alone or focused by the enemy
- High recruitment and maintenance costs as griffons are difficult to tame and keep.
Factions:
- Reikland
- The Golden Order
- Cult of Sigmar
- The Huntmarshal’s Expedition
Recruitment:
They can be recruited at Castle Reikguard in Altdorf or any Reiksfort after building an armoury (rank 2).
Their base stats are as follows:
- Stats:
- Ultra Unit Size: 6
- Cap: No Cap
- HP: 8118
- Armour: 120 (Shielded 35%)
- Leadership: 80
- Speed: 90
- Melee Attack: 60
- Melee Defense: 41
- Weapon Strength: 146 (61 normal + 85 AP / area attack against up to 10 targets)
- Charge Bonus: 62
- Costs:
- Cost: 2000
- Upkeep: 525
- Attributes:
- Causes Fear
- Causes Terror
- Encourage
- Can Fly
The unit does receive bonuses from unlocked technologies and skills, which are roughly a mix of the ones which empire cavalry units and reiksguard receive.
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I hope you enjoy using this mod. If you do, then there is more to discover!
You can find all of my mods for Total War Warhammer 3 in this collection:
-> Nox’s Total War – Warhammer III Mods
Revisions:
Old revisions of this mod are available below. Click the link to download.