Colliderscope

Collider Wiki Page[besiege.fandom.com] | GitLab Repository[gitlab.com]
This mod allows you to see block colliders and connection points.
This is important, as the visual appearance of a block can be significantly different to its colliders (and can behave in non-intuitive ways).
The mod distinguishes between various different types of colliders and triggers, each with different behaviour.
Now freshly rebuilt, with a new interface, new features, improved collider visuals, and up to 60% better performance!


Joints will usually attach to the rightmost object intersecting them (X+ axis).
If there are multiple objects with the same X position, they will attach to the first placed object.
Blocks whose primary triggers intersect those of joint/mechanical blocks (e.g. wheels, cogs, steering hinges, swivels, pistons, etc.) will not connect to those joint/mechanical blocks. Normal hinges are an exception to this.
There is some unexplained variation in connection rigidity and strength beyond this, which can be observed with certain toring-based setups. The order in which blocks were placed has some effect on this, but the exact rules are unknown.
The larger end of the line extends from the location of the trigger, and the smaller end from the center of the block it connects to.
The colour of the lines indicates the strength of the joint, blending between:
– 🔴 Red = 1000 and below
– 🟡 Yellow = 20000
– 🟢 Green = 60000 and above
– 💠 Cyan = Unbreakable
ITR, for making the first collider mod (which was instrumental in testing this mod).
Impossiblin, for the punny name.
Everyone who helped test and provide feedback for the mod’s rebuild.
